Files
MapLibreParticleLab/platform/android/src/native_map_view.hpp
2016-05-25 21:35:37 +02:00

100 lines
2.4 KiB
C++
Executable File

#pragma once
#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <string>
#include <jni.h>
#include <android/native_window.h>
#include <EGL/egl.h>
namespace mbgl {
namespace android {
class NativeMapView : public mbgl::View, private mbgl::util::noncopyable {
public:
NativeMapView(JNIEnv *env, jobject obj, float pixelRatio, int availableProcessors, size_t totalMemory);
virtual ~NativeMapView();
float getPixelRatio() const override;
std::array<uint16_t, 2> getSize() const override;
std::array<uint16_t, 2> getFramebufferSize() const override;
void activate() override;
void deactivate() override;
void invalidate() override;
void notifyMapChange(mbgl::MapChange) override;
mbgl::Map &getMap();
mbgl::DefaultFileSource &getFileSource();
void initializeDisplay();
void terminateDisplay();
void initializeContext();
void terminateContext();
void createSurface(ANativeWindow *window);
void destroySurface();
void render();
void enableFps(bool enable);
void updateFps();
void resizeView(int width, int height);
void resizeFramebuffer(int width, int height);
mbgl::EdgeInsets getInsets() { return insets;}
void setInsets(mbgl::EdgeInsets insets_);
private:
EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs);
bool inEmulator();
private:
JavaVM *vm = nullptr;
JNIEnv *env = nullptr;
jweak obj = nullptr;
ANativeWindow *window = nullptr;
EGLDisplay oldDisplay = EGL_NO_DISPLAY;
EGLSurface oldReadSurface = EGL_NO_SURFACE;
EGLSurface oldDrawSurface = EGL_NO_SURFACE;
EGLContext oldContext = EGL_NO_CONTEXT;
EGLDisplay display = EGL_NO_DISPLAY;
EGLSurface surface = EGL_NO_SURFACE;
EGLContext context = EGL_NO_CONTEXT;
EGLConfig config = nullptr;
EGLint format = -1;
std::string styleUrl;
std::string apiKey;
bool firstTime = false;
bool fpsEnabled = false;
bool sizeChanged = false;
double fps = 0.0;
int width = 0;
int height = 0;
int fbWidth = 0;
int fbHeight = 0;
const float pixelRatio;
int availableProcessors = 0;
size_t totalMemory = 0;
// Ensure these are initialised last
std::unique_ptr<mbgl::DefaultFileSource> fileSource;
std::unique_ptr<mbgl::Map> map;
mbgl::EdgeInsets insets;
};
}
}