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MapLibreParticleLab/include/mbgl/shaders/debug_layer_ubo.hpp
Alex Cristici 61a6b66435 UBO by index instead of map (#1980)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2024-01-31 22:02:05 +02:00

23 lines
363 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) DebugUBO {
std::array<float, 4 * 4> matrix;
Color color;
float overlay_scale;
float pad1, pad2, pad3;
};
static_assert(sizeof(DebugUBO) % 16 == 0);
enum {
idDebugUBO,
debugUBOCount
};
} // namespace shaders
} // namespace mbgl