Files
MapLibreParticleLab/platform/android/src/android_renderer_backend.hpp

42 lines
904 B
C++
Executable File

#pragma once
#include <mbgl/renderer/renderer_backend.hpp>
namespace mbgl {
namespace android {
class AndroidRendererBackend : public RendererBackend {
public:
// mbgl::RendererBackend //
void bind() override;
void updateAssumedState() override;
mbgl::Size getFramebufferSize() const override;
// Ensures the current context is not
// cleaned up when destroyed
void markContextLost();
void updateViewPort();
void resizeFramebuffer(int width, int height);
PremultipliedImage readFramebuffer() const;
protected:
// mbgl::RendererBackend //
gl::ProcAddress getExtensionFunctionPointer(const char*) override;
void activate() override {};
void deactivate() override {};
private:
// Minimum texture size according to OpenGL ES 2.0 specification.
int fbWidth = 64;
int fbHeight = 64;
};
} // namespace android
} // namespace mbgl