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MapLibreParticleLab/include/llmr/util/vec.hpp
Konstantin Käfer 15d4327229 rename + move to c++
2014-01-20 11:35:29 +01:00

50 lines
1.0 KiB
C++

#ifndef llmr_util_vec2_
#define llmr_util_vec2_
namespace llmr {
template <typename T = double>
struct vec2 {
T x, y;
inline vec2() {}
inline vec2(const vec2& o) : x(o.x), y(o.y) {}
inline vec2(T x, T y) : x(x), y(y) {}
inline bool operator==(const vec2& rhs) const {
return x == rhs.x && y == rhs.y;
}
};
template <typename T = double>
struct vec3 {
T x, y, z;
inline vec3() {}
inline vec3(const vec3& o) : x(o.x), y(o.y), z(o.z) {}
inline vec3(T x, T y, T z) : x(x), y(y), z(z) {}
inline bool operator==(const vec3& rhs) const {
return x == rhs.x && y == rhs.y && z == rhs.z;
}
};
template <typename T = double>
struct vec4 {
T x, y, z, w;
inline vec4() {}
inline vec4(const vec4& o) : x(o.x), y(o.y), z(o.z), w(o.w) {}
inline vec4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) {}
inline bool operator==(const vec4& rhs) const {
return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
}
};
struct box {
vec2<double> tl, tr, bl, br;
};
}
#endif