54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef LLMR_STYLE_STYLE
|
|
#define LLMR_STYLE_STYLE
|
|
|
|
#include <map>
|
|
#include <vector>
|
|
#include <set>
|
|
#include "../util/pbf.hpp"
|
|
|
|
#include "value.hpp"
|
|
#include "properties.hpp"
|
|
#include "bucket_description.hpp"
|
|
#include "layer_description.hpp"
|
|
#include "class_description.hpp"
|
|
|
|
namespace llmr {
|
|
|
|
class Style {
|
|
public:
|
|
Style();
|
|
|
|
void reset();
|
|
void load(const uint8_t *const data, uint32_t bytes);
|
|
|
|
void cascade(float z);
|
|
|
|
private:
|
|
static std::pair<std::string, BucketDescription> parseBucket(pbf data);
|
|
static LayerDescription parseLayer(pbf data);
|
|
static std::pair<std::string, ClassDescription> parseClass(pbf data);
|
|
static std::pair<std::string, FillClass> parseFillClass(pbf data);
|
|
static std::pair<std::string, StrokeClass> parseStrokeClass(pbf data);
|
|
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
|
|
static Color parseColor(pbf& data);
|
|
|
|
public:
|
|
// This is static information parsed from the stylesheet.
|
|
std::map<std::string, BucketDescription> buckets;
|
|
std::vector<LayerDescription> layers;
|
|
std::map<std::string, ClassDescription> classes;
|
|
|
|
|
|
// This are applied settings.
|
|
std::set<std::string> appliedClasses;
|
|
struct {
|
|
std::map<std::string, FillProperties> fills;
|
|
std::map<std::string, StrokeProperties> strokes;
|
|
} computed;
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif |