Files
MapLibreParticleLab/include/llmr/renderer/shader.hpp
2014-01-20 11:43:03 +01:00

30 lines
571 B
C++

#ifndef LLMR_RENDERER_SHADER
#define LLMR_RENDERER_SHADER
#include <forward_list>
namespace llmr {
class Shader {
public:
Shader(const char *vertex, const char *fragment);
~Shader();
// Make noncopyable
Shader(const Shader&) = delete;
Shader(const Shader&&) = delete;
Shader &operator=(const Shader&) = delete;
Shader &operator=(const Shader&&) = delete;
bool valid;
uint32_t program;
std::forward_list<uint32_t> attributes;
private:
bool compileShader(uint32_t *shader, uint32_t type, const char *source);
};
}
#endif