48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef LLMR_GEOMETRY_FILLBUCKET
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#define LLMR_GEOMETRY_FILLBUCKET
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#include "bucket.hpp"
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#include <vector>
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namespace llmr {
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class Style;
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class FillBuffer;
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struct pbf;
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class FillBucket : public Bucket {
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public:
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FillBucket(const std::shared_ptr<FillBuffer>& buffer);
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virtual void render(Painter& painter, const std::string& layer_name);
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void addGeometry(pbf& data);
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void drawElements(int32_t attrib);
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void drawVertices(int32_t attrib);
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private:
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std::shared_ptr<FillBuffer> buffer;
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struct group {
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uint32_t vertex_length;
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uint32_t elements_length;
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group() : vertex_length(0), elements_length(0) {}
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group(uint32_t vertex_length, uint32_t elements_length)
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: vertex_length(vertex_length),
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elements_length(elements_length) {
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}
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};
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// hold information on where the vertices are located in the FillBuffer
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uint32_t vertex_start;
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uint32_t elements_start;
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uint32_t length;
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std::vector<group> groups;
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};
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}
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#endif
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