The tile parsing is done in a worker thread and if it fails, we set the tile state to "obsolete" and set an error message. When the completion callback is fired, we check for the error message and if it is set, we emit the error signal. The trick here is the signal cannot be emitted directly from the worker thread because that would violate data ownership rules.
591 lines
19 KiB
C++
591 lines
19 KiB
C++
#include <mbgl/map/source.hpp>
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#include <mbgl/map/map_data.hpp>
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#include <mbgl/map/environment.hpp>
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#include <mbgl/map/transform.hpp>
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#include <mbgl/map/tile.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/storage/resource.hpp>
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#include <mbgl/storage/response.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/box.hpp>
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#include <mbgl/util/mapbox.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/util/uv_detail.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/util/token.hpp>
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#include <mbgl/util/string.hpp>
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#include <mbgl/util/tile_cover.hpp>
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#include <mbgl/map/vector_tile_data.hpp>
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#include <mbgl/map/raster_tile_data.hpp>
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#include <mbgl/map/live_tile_data.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/gl/debugging.hpp>
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#include <algorithm>
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namespace mbgl {
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void parse(const rapidjson::Value& value, std::vector<std::string>& target, const char *name) {
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if (!value.HasMember(name))
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return;
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const rapidjson::Value& property = value[name];
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if (!property.IsArray())
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return;
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for (rapidjson::SizeType i = 0; i < property.Size(); i++)
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if (!property[i].IsString())
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return;
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for (rapidjson::SizeType i = 0; i < property.Size(); i++)
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target.emplace_back(std::string(property[i].GetString(), property[i].GetStringLength()));
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}
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void parse(const rapidjson::Value& value, std::string& target, const char* name) {
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if (!value.HasMember(name))
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return;
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const rapidjson::Value& property = value[name];
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if (!property.IsString())
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return;
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target = { property.GetString(), property.GetStringLength() };
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}
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void parse(const rapidjson::Value& value, uint16_t& target, const char* name) {
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if (!value.HasMember(name))
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return;
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const rapidjson::Value& property = value[name];
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if (!property.IsUint())
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return;
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unsigned int uint = property.GetUint();
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if (uint > std::numeric_limits<uint16_t>::max())
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return;
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target = uint;
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}
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template <size_t N>
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void parse(const rapidjson::Value& value, std::array<float, N>& target, const char* name) {
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if (!value.HasMember(name))
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return;
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const rapidjson::Value& property = value[name];
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if (!property.IsArray() || property.Size() != N)
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return;
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for (rapidjson::SizeType i = 0; i < property.Size(); i++)
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if (!property[i].IsNumber())
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return;
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for (rapidjson::SizeType i = 0; i < property.Size(); i++)
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target[i] = property[i].GetDouble();
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}
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void SourceInfo::parseTileJSONProperties(const rapidjson::Value& value) {
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parse(value, tiles, "tiles");
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parse(value, min_zoom, "minzoom");
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parse(value, max_zoom, "maxzoom");
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parse(value, attribution, "attribution");
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parse(value, center, "center");
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parse(value, bounds, "bounds");
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}
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std::string SourceInfo::tileURL(const TileID& id, float pixelRatio) const {
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std::string result = tiles.at((id.x + id.y) % tiles.size());
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result = util::mapbox::normalizeTileURL(result, url, type);
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result = util::replaceTokens(result, [&](const std::string &token) -> std::string {
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if (token == "z") return util::toString(id.z);
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if (token == "x") return util::toString(id.x);
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if (token == "y") return util::toString(id.y);
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if (token == "prefix") {
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std::string prefix { 2 };
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prefix[0] = "0123456789abcdef"[id.x % 16];
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prefix[1] = "0123456789abcdef"[id.y % 16];
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return prefix;
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}
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if (token == "ratio") return pixelRatio > 1.0 ? "@2x" : "";
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return "";
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});
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return result;
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}
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Source::Source() {}
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Source::~Source() {
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if (req) {
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Environment::Get().cancelRequest(req);
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}
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}
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bool Source::isLoaded() const {
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if (!loaded) {
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return false;
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}
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for (const auto& tile : tiles) {
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if (tile.second->data->getState() != TileData::State::parsed) {
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return false;
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}
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}
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return true;
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}
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// Note: This is a separate function that must be called exactly once after creation
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// The reason this isn't part of the constructor is that calling shared_from_this() in
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// the constructor fails.
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void Source::load() {
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if (info.url.empty()) {
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loaded = true;
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return;
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}
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req = Environment::Get().request({ Resource::Kind::Source, info.url }, [this](const Response &res) {
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req = nullptr;
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if (res.status != Response::Successful) {
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std::stringstream message;
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message << "Failed to load [" << info.url << "]: " << res.message;
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emitSourceLoadingFailed(message.str());
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return;
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}
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rapidjson::Document d;
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d.Parse<0>(res.data.c_str());
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if (d.HasParseError()) {
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std::stringstream message;
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message << "Failed to parse [" << info.url << "]: " << d.GetErrorOffset() << " - " << d.GetParseError();
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emitSourceLoadingFailed(message.str());
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return;
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}
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info.parseTileJSONProperties(d);
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loaded = true;
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emitSourceLoaded();
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});
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}
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void Source::updateMatrices(const mat4 &projMatrix, const TransformState &transform) {
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for (const auto& pair : tiles) {
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Tile &tile = *pair.second;
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transform.matrixFor(tile.matrix, tile.id);
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matrix::multiply(tile.matrix, projMatrix, tile.matrix);
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}
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}
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void Source::drawClippingMasks(Painter &painter) {
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for (const auto& pair : tiles) {
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Tile &tile = *pair.second;
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gl::debugging::group group(std::string { "mask: " } + std::string(tile.id));
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painter.drawClippingMask(tile.matrix, tile.clip);
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}
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}
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void Source::finishRender(Painter &painter) {
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for (const auto& pair : tiles) {
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Tile &tile = *pair.second;
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painter.renderTileDebug(tile);
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}
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}
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std::forward_list<Tile*> Source::getLoadedTiles() const {
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std::forward_list<Tile*> ptrs;
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auto it = ptrs.before_begin();
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for (const auto& pair : tiles) {
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if (pair.second->data->isReady()) {
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it = ptrs.insert_after(it, pair.second.get());
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}
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}
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return ptrs;
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}
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const std::vector<Tile*>& Source::getTiles() const {
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return tilePtrs;
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}
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TileData::State Source::hasTile(const TileID& id) {
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auto it = tiles.find(id);
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if (it != tiles.end()) {
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Tile& tile = *it->second;
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if (tile.id == id && tile.data) {
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return tile.data->getState();
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}
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}
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return TileData::State::invalid;
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}
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bool Source::handlePartialTile(const TileID& id, Worker& worker) {
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const TileID normalized_id = id.normalized();
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auto it = tile_data.find(normalized_id);
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if (it == tile_data.end()) {
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return true;
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}
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util::ptr<TileData> data = it->second.lock();
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if (!data) {
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return true;
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}
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// The signal is only emitted if there was an actual change on the tile. The
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// tile can be in a "partial" state waiting for resources and get reparsed on
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// the arrival of new resources that were needed by another tile.
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size_t bucketCount = static_cast<VectorTileData*>(data.get())->countBuckets();
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auto callback = [this, data, bucketCount]() {
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if (static_cast<VectorTileData*>(data.get())->countBuckets() > bucketCount) {
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emitTileLoaded(false);
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}
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};
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return data->reparse(worker, callback);
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}
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TileData::State Source::addTile(MapData& data,
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const TransformState& transformState,
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Style& style,
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GlyphAtlas& glyphAtlas,
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GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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util::ptr<Sprite> sprite,
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TexturePool& texturePool,
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const TileID& id) {
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const TileData::State state = hasTile(id);
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if (state != TileData::State::invalid) {
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return state;
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}
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auto pos = tiles.emplace(id, std::make_unique<Tile>(id));
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Tile& new_tile = *pos.first->second;
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// We couldn't find the tile in the list. Create a new one.
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// Try to find the associated TileData object.
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const TileID normalized_id = id.normalized();
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auto it = tile_data.find(normalized_id);
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if (it != tile_data.end()) {
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// Create a shared_ptr handle. Note that this might be empty!
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new_tile.data = it->second.lock();
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}
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if (new_tile.data && new_tile.data->getState() == TileData::State::obsolete) {
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// Do not consider the tile if it's already obsolete.
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new_tile.data.reset();
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}
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if (!new_tile.data) {
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new_tile.data = cache.get(normalized_id.to_uint64());
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}
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if (!new_tile.data) {
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auto callback = std::bind(&Source::tileLoadingCompleteCallback, this, normalized_id);
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// If we don't find working tile data, we're just going to load it.
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if (info.type == SourceType::Vector) {
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new_tile.data =
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std::make_shared<VectorTileData>(normalized_id, data.transform.getMaxZoom(), style, glyphAtlas,
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glyphStore, spriteAtlas, sprite, info);
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new_tile.data->request(
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style.workers, transformState.getPixelRatio(), callback);
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} else if (info.type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info);
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new_tile.data->request(
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style.workers, transformState.getPixelRatio(), callback);
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} else if (info.type == SourceType::Annotations) {
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new_tile.data = std::make_shared<LiveTileData>(normalized_id, data.annotationManager,
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data.transform.getMaxZoom(), style, glyphAtlas,
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glyphStore, spriteAtlas, sprite, info);
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new_tile.data->reparse(style.workers, callback);
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} else {
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throw std::runtime_error("source type not implemented");
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}
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tile_data.emplace(new_tile.data->id, new_tile.data);
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}
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return new_tile.data->getState();
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}
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double Source::getZoom(const TransformState& state) const {
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double offset = std::log(util::tileSize / info.tile_size) / std::log(2);
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return state.getZoom() + offset;
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}
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int32_t Source::coveringZoomLevel(const TransformState& state) const {
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return std::floor(getZoom(state));
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}
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std::forward_list<TileID> Source::coveringTiles(const TransformState& state) const {
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int32_t z = coveringZoomLevel(state);
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if (z < info.min_zoom) return {{}};
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if (z > info.max_zoom) z = info.max_zoom;
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// Map four viewport corners to pixel coordinates
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box points = state.cornersToBox(z);
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const vec2<double>& center = points.center;
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std::forward_list<TileID> covering_tiles = tileCover(z, points);
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covering_tiles.sort([¢er](const TileID& a, const TileID& b) {
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// Sorts by distance from the box center
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return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
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std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
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});
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return covering_tiles;
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}
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/**
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* Recursively find children of the given tile that are already loaded.
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*
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* @param id The tile ID that we should find children for.
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* @param maxCoveringZoom The maximum zoom level of children to look for.
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* @param retain An object that we add the found tiles to.
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*
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* @return boolean Whether the children found completely cover the tile.
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*/
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bool Source::findLoadedChildren(const TileID& id, int32_t maxCoveringZoom, std::forward_list<TileID>& retain) {
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bool complete = true;
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int32_t z = id.z;
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auto ids = id.children(z + 1);
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for (const auto& child_id : ids) {
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const TileData::State state = hasTile(child_id);
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if (TileData::isReadyState(state)) {
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retain.emplace_front(child_id);
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} else {
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complete = false;
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if (z < maxCoveringZoom) {
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// Go further down the hierarchy to find more unloaded children.
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findLoadedChildren(child_id, maxCoveringZoom, retain);
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}
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}
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}
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return complete;
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}
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/**
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* Find a loaded parent of the given tile.
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*
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* @param id The tile ID that we should find children for.
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* @param minCoveringZoom The minimum zoom level of parents to look for.
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* @param retain An object that we add the found tiles to.
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*
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* @return boolean Whether a parent was found.
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*/
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bool Source::findLoadedParent(const TileID& id, int32_t minCoveringZoom, std::forward_list<TileID>& retain) {
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for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
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const TileID parent_id = id.parent(z);
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const TileData::State state = hasTile(parent_id);
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if (TileData::isReadyState(state)) {
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retain.emplace_front(parent_id);
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return true;
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}
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}
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return false;
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}
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bool Source::update(MapData& data,
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const TransformState& transformState,
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Style& style,
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GlyphAtlas& glyphAtlas,
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GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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util::ptr<Sprite> sprite,
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TexturePool& texturePool,
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bool shouldReparsePartialTiles) {
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bool allTilesUpdated = true;
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if (!loaded || data.getAnimationTime() <= updated) {
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return allTilesUpdated;
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}
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int32_t zoom = std::floor(getZoom(transformState));
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std::forward_list<TileID> required = coveringTiles(transformState);
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// Determine the overzooming/underzooming amounts.
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int32_t minCoveringZoom = util::clamp<int32_t>(zoom - 10, info.min_zoom, info.max_zoom);
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int32_t maxCoveringZoom = util::clamp<int32_t>(zoom + 1, info.min_zoom, info.max_zoom);
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// Retain is a list of tiles that we shouldn't delete, even if they are not
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// the most ideal tile for the current viewport. This may include tiles like
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// parent or child tiles that are *already* loaded.
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std::forward_list<TileID> retain(required);
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// Add existing child/parent tiles if the actual tile is not yet loaded
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for (const auto& id : required) {
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TileData::State state = hasTile(id);
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switch (state) {
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case TileData::State::partial:
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if (shouldReparsePartialTiles) {
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if (!handlePartialTile(id, style.workers)) {
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allTilesUpdated = false;
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}
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}
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break;
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case TileData::State::invalid:
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state = addTile(data, transformState, style, glyphAtlas, glyphStore,
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spriteAtlas, sprite, texturePool, id);
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break;
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default:
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break;
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}
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if (!TileData::isReadyState(state)) {
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// The tile we require is not yet loaded. Try to find a parent or
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// child tile that we already have.
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// First, try to find existing child tiles that completely cover the
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// missing tile.
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bool complete = findLoadedChildren(id, maxCoveringZoom, retain);
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// Then, if there are no complete child tiles, try to find existing
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// parent tiles that completely cover the missing tile.
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if (!complete) {
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findLoadedParent(id, minCoveringZoom, retain);
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}
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}
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}
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if (info.type != SourceType::Raster && cache.getSize() == 0) {
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size_t conservativeCacheSize = ((float)transformState.getWidth() / util::tileSize) *
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((float)transformState.getHeight() / util::tileSize) *
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(data.transform.getMaxZoom() - data.transform.getMinZoom() + 1) *
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0.5;
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cache.setSize(conservativeCacheSize);
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}
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auto& tileCache = cache;
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auto& type = info.type;
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// Remove tiles that we definitely don't need, i.e. tiles that are not on
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// the required list.
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std::set<TileID> retain_data;
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util::erase_if(tiles, [&retain, &retain_data, &tileCache, &type](std::pair<const TileID, std::unique_ptr<Tile>> &pair) {
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Tile &tile = *pair.second;
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bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
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if (!obsolete) {
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retain_data.insert(tile.data->id);
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} else if (type != SourceType::Raster && tile.data->getState() == TileData::State::parsed) {
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// Partially parsed tiles are never added to the cache because otherwise
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// they never get updated if the go out from the viewport and the pending
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// resources arrive.
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tileCache.add(tile.id.normalized().to_uint64(), tile.data);
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}
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return obsolete;
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});
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// Remove all the expired pointers from the set.
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util::erase_if(tile_data, [&retain_data, &tileCache](std::pair<const TileID, std::weak_ptr<TileData>> &pair) {
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const util::ptr<TileData> tile = pair.second.lock();
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if (!tile) {
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return true;
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}
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bool obsolete = retain_data.find(tile->id) == retain_data.end();
|
|
if (obsolete) {
|
|
if (!tileCache.has(tile->id.normalized().to_uint64())) {
|
|
tile->cancel();
|
|
}
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
});
|
|
|
|
updateTilePtrs();
|
|
|
|
updated = data.getAnimationTime();
|
|
|
|
return allTilesUpdated;
|
|
}
|
|
|
|
void Source::invalidateTiles(const std::vector<TileID>& ids) {
|
|
cache.clear();
|
|
for (auto& id : ids) {
|
|
tiles.erase(id);
|
|
tile_data.erase(id);
|
|
}
|
|
updateTilePtrs();
|
|
}
|
|
|
|
void Source::updateTilePtrs() {
|
|
tilePtrs.clear();
|
|
for (const auto& pair : tiles) {
|
|
tilePtrs.push_back(pair.second.get());
|
|
}
|
|
}
|
|
|
|
void Source::setCacheSize(size_t size) {
|
|
cache.setSize(size);
|
|
}
|
|
|
|
void Source::onLowMemory() {
|
|
cache.clear();
|
|
}
|
|
|
|
void Source::setObserver(Observer* observer) {
|
|
observer_ = observer;
|
|
}
|
|
|
|
void Source::tileLoadingCompleteCallback(const TileID& normalized_id) {
|
|
auto it = tile_data.find(normalized_id);
|
|
if (it == tile_data.end()) {
|
|
return;
|
|
}
|
|
|
|
util::ptr<TileData> data = it->second.lock();
|
|
if (!data) {
|
|
return;
|
|
}
|
|
|
|
if (data->getState() == TileData::State::obsolete && !data->getError().empty()) {
|
|
emitTileLoadingFailed(data->getError());
|
|
return;
|
|
}
|
|
|
|
emitTileLoaded(true);
|
|
}
|
|
|
|
void Source::emitSourceLoaded() {
|
|
if (observer_) {
|
|
observer_->onSourceLoaded();
|
|
}
|
|
}
|
|
|
|
void Source::emitSourceLoadingFailed(const std::string& message) {
|
|
if (!observer_) {
|
|
return;
|
|
}
|
|
|
|
auto error = std::make_exception_ptr(util::SourceLoadingException(message));
|
|
observer_->onSourceLoadingFailed(error);
|
|
}
|
|
|
|
void Source::emitTileLoaded(bool isNewTile) {
|
|
if (observer_) {
|
|
observer_->onTileLoaded(isNewTile);
|
|
}
|
|
}
|
|
|
|
void Source::emitTileLoadingFailed(const std::string& message) {
|
|
if (!observer_) {
|
|
return;
|
|
}
|
|
|
|
auto error = std::make_exception_ptr(util::TileLoadingException(message));
|
|
observer_->onTileLoadingFailed(error);
|
|
}
|
|
|
|
}
|