Files
MapLibreParticleLab/test/miscellaneous/map_context.cpp
Thiago Marcos P. Santos a8b6b67dfe Introduce the ThreadContext
mbgl::Thread will keep a ThreadContext for each running instance
in a thread_local so we don't need to lookup a man in the Environment
every time we need some info about the current thread.

This patch is moving the ::currentlyOn check used on Debug build from
the Environment class to the ThreadContext.
2015-06-25 16:26:21 +03:00

24 lines
857 B
C++

#include "../fixtures/util.hpp"
#include <mbgl/map/map_data.hpp>
#include <mbgl/map/map_context.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/thread.hpp>
using namespace mbgl;
TEST(MapContext, DoubleStyleLoad) {
std::shared_ptr<HeadlessDisplay> display = std::make_shared<HeadlessDisplay>();
HeadlessView view(display, 512, 512, 1);
DefaultFileSource fileSource(nullptr);
MapData data(view, MapMode::Continuous);
util::Thread<MapContext> context({"Map", util::ThreadType::Map, util::ThreadPriority::Regular}, view, fileSource, data);
context.invokeSync(&MapContext::setStyleJSON, "", "");
context.invokeSync(&MapContext::setStyleJSON, "", "");
context.invokeSync(&MapContext::cleanup);
}