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MapLibreParticleLab/shaders/drawable.debug.fragment.glsl
Alex Cristici f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00

18 lines
358 B
GLSL

layout (std140) uniform DebugUBO {
highp mat4 u_matrix;
highp vec4 u_color;
highp float u_overlay_scale;
lowp float pad1;
lowp float pad2;
lowp float pad3;
};
uniform sampler2D u_overlay;
in vec2 v_uv;
void main() {
vec4 overlay_color = texture(u_overlay, v_uv);
fragColor = mix(u_color, overlay_color, overlay_color.a);
}