17 lines
434 B
C++
17 lines
434 B
C++
// Generated code, do not modify this file!
|
|
#pragma once
|
|
#include <mbgl/shaders/shader_source.hpp>
|
|
|
|
namespace mbgl {
|
|
namespace shaders {
|
|
|
|
template <>
|
|
struct ShaderSource<BuiltIn::WideVectorShader, gfx::Backend::Type::OpenGL> {
|
|
static constexpr const char* name = "WideVectorShader";
|
|
static constexpr const char* vertex = R"()";
|
|
static constexpr const char* fragment = R"()";
|
|
};
|
|
|
|
} // namespace shaders
|
|
} // namespace mbgl
|