18 lines
342 B
GLSL
18 lines
342 B
GLSL
uniform sampler2D u_texture;
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in vec2 v_tex;
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in float v_fade_opacity;
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize lowp float opacity
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lowp float alpha = opacity * v_fade_opacity;
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fragColor = texture(u_texture, v_tex) * alpha;
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#ifdef OVERDRAW_INSPECTOR
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fragColor = vec4(1.0);
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#endif
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}
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