Files
MapLibreParticleLab/shaders/drawable.fill.vertex.glsl
2023-08-31 15:36:19 +02:00

18 lines
381 B
GLSL

layout (location = 0) in vec2 a_pos;
layout (std140) uniform FillDrawableUBO {
mat4 u_matrix;
vec2 u_world;
vec2 pad;
};
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}