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MapLibreParticleLab/include/mbgl/shaders/gl/background.hpp

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// Generated code, do not modify this file!
// Generated on 2023-05-12T17:51:34.322Z by mwilsnd using shaders/generate_shader_code.js
#pragma once
#include <mbgl/shaders/shader_source.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::BackgroundProgram, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "BackgroundProgram";
static constexpr const char* vertex = R"(layout (location = 0) in vec2 a_pos;
uniform mat4 u_matrix;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
)";
static constexpr const char* fragment = R"(uniform vec4 u_color;
uniform float u_opacity;
void main() {
fragColor = u_color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}
)";
};
} // namespace shaders
} // namespace mbgl