50 lines
790 B
C++
50 lines
790 B
C++
#ifndef LLMR_RENDERER_PAINTER
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#define LLMR_RENDERER_PAINTER
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#include "shader-fill.hpp"
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#include "shader-line.hpp"
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namespace llmr {
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class platform;
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class transform;
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class tile;
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class painter {
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public:
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painter(class platform *platform, class transform *tranform);
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void setup();
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void teardown();
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void viewport();
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void clear();
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void render(tile *tile);
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void switchShader(Shader *shader, float matrix[16]);
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private:
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void setupShaders();
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void changeMatrix(tile *tile);
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public:
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private:
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platform *platform;
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transform *transform;
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float matrix[16];
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Shader *currentShader;
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FillShader *fillShader;
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LineShader *lineShader;
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uint32_t vertexArray;
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uint32_t triangleVertexBuffer;
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uint32_t fillVertexBuffer;
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};
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}
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#endif
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