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MapLibreParticleLab/include/mbgl/shaders/gl/background.hpp
Alex Cristici a650df219d Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-15 22:53:09 +03:00

39 lines
906 B
C++

// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::BackgroundShader, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "BackgroundShader";
static constexpr const char* vertex = R"(layout (location = 0) in vec2 a_pos;
layout (std140) uniform BackgroundDrawableUBO {
highp mat4 u_matrix;
};
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
)";
static constexpr const char* fragment = R"(layout (std140) uniform BackgroundPropsUBO {
highp vec4 u_color;
highp float u_opacity;
lowp float props_pad1;
lowp float props_pad2;
lowp float props_pad3;
};
void main() {
fragColor = u_color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}
)";
};
} // namespace shaders
} // namespace mbgl