The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges. MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation. iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set. Tests: ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests. Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets. LocalGlyphRasterizer: verify text rendering when applying padding. Related to #11882: both use projection matrix elements [8] and [9]. Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area. Fixes #12107, #12728, navigation-sdks/issues/120
100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
#pragma once
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#include <mbgl/util/geo.hpp>
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#include <mbgl/util/chrono.hpp>
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#include <mbgl/util/unitbezier.hpp>
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#include <mbgl/util/optional.hpp>
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#include <functional>
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namespace mbgl {
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/** Various options for describing the viewpoint of a map. All fields are
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optional.
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Anchor and center points are mutually exclusive, with preference for the
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center point when both are set.
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*/
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struct CameraOptions {
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CameraOptions& withCenter(const optional<LatLng>& o) { center = o; return *this; }
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CameraOptions& withPadding(const optional<EdgeInsets>& p) { padding = p; return *this; }
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CameraOptions& withAnchor(const optional<ScreenCoordinate>& o) { anchor = o; return *this; }
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CameraOptions& withZoom(const optional<double>& o) { zoom = o; return *this; }
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CameraOptions& withBearing(const optional<double>& o) { bearing = o; return *this; }
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CameraOptions& withPitch(const optional<double>& o) { pitch = o; return *this; }
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/** Coordinate at the center of the map. */
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optional<LatLng> center;
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/** Padding around the interior of the view that affects the frame of
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reference for `center`. */
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optional<EdgeInsets> padding;
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/** Point of reference for `zoom` and `angle`, assuming an origin at the
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top-left corner of the view. */
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optional<ScreenCoordinate> anchor;
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/** Zero-based zoom level. Constrained to the minimum and maximum zoom
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levels. */
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optional<double> zoom;
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/** Bearing, measured in degrees from true north. Wrapped to [0, 360). */
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optional<double> bearing;
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/** Pitch toward the horizon measured in degrees , with 0 deg resulting in a
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two-dimensional map. */
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optional<double> pitch;
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};
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constexpr bool operator==(const CameraOptions& a, const CameraOptions& b) {
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return a.center == b.center
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&& a.padding == b.padding
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&& a.anchor == b.anchor
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&& a.zoom == b.zoom
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&& a.bearing == b.bearing
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&& a.pitch == b.pitch;
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}
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constexpr bool operator!=(const CameraOptions& a, const CameraOptions& b) {
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return !(a == b);
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}
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/** Various options for describing a transition between viewpoints with
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animation. All fields are optional; the default values depend on how this
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struct is used. */
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struct AnimationOptions {
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/** Time to animate to the viewpoint defined herein. */
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optional<Duration> duration;
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/** Average velocity of a flyTo() transition, measured in screenfuls per
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second, assuming a linear timing curve.
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A <i>screenful</i> is the visible span in pixels. It does not correspond
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to a fixed physical distance but rather varies by zoom level. */
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optional<double> velocity;
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/** Zero-based zoom level at the peak of the flyTo() transition’s flight
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path. */
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optional<double> minZoom;
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/** The easing timing curve of the transition. */
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optional<mbgl::util::UnitBezier> easing;
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/** A function that is called on each frame of the transition, just before a
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screen update, except on the last frame. The first parameter indicates
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the elapsed time as a percentage of the duration. */
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std::function<void(double)> transitionFrameFn;
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/** A function that is called once on the last frame of the transition, just
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before the corresponding screen update. */
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std::function<void()> transitionFinishFn;
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/** Creates an animation with no options specified. */
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AnimationOptions() {}
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/** Creates an animation with the specified duration. */
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AnimationOptions(Duration d)
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: duration(d) {}
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};
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} // namespace mbgl
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