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MapLibreParticleLab/include/mbgl/util/geo.hpp
2015-10-20 13:54:19 -07:00

71 lines
1.9 KiB
C++

#ifndef MBGL_UTIL_GEO
#define MBGL_UTIL_GEO
#include <mbgl/util/vec.hpp>
namespace mbgl {
class TileID;
struct LatLng {
double latitude = 0;
double longitude = 0;
inline LatLng(double lat = 0, double lon = 0)
: latitude(lat), longitude(lon) {}
// Constructs a LatLng object with the top left position of the specified tile.
LatLng(const TileID& id);
vec2<double> project() const;
};
struct ProjectedMeters {
double northing = 0;
double easting = 0;
inline ProjectedMeters(double n = 0, double e = 0)
: northing(n), easting(e) {}
};
struct LatLngBounds {
LatLng sw = {90, 180};
LatLng ne = {-90, -180};
inline LatLngBounds(LatLng sw_ = {90, 180}, LatLng ne_ = {-90, -180})
: sw(sw_), ne(ne_) {}
// Constructs a LatLngBounds object with the tile's exact boundaries.
LatLngBounds(const TileID& id);
inline void extend(const LatLng& point) {
if (point.latitude < sw.latitude) sw.latitude = point.latitude;
if (point.latitude > ne.latitude) ne.latitude = point.latitude;
if (point.longitude < sw.longitude) sw.longitude = point.longitude;
if (point.longitude > ne.longitude) ne.longitude = point.longitude;
}
inline void extend(const LatLngBounds& bounds) {
extend(bounds.sw);
extend(bounds.ne);
}
inline bool contains(const LatLng& point) const {
return (point.latitude >= sw.latitude &&
point.latitude <= ne.latitude &&
point.longitude >= sw.longitude &&
point.longitude <= ne.longitude);
}
inline bool intersects(const LatLngBounds area) const {
return (area.ne.latitude > sw.latitude &&
area.sw.latitude < ne.latitude &&
area.ne.longitude > sw.longitude &&
area.sw.longitude < ne.longitude);
}
};
}
#endif