117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
#ifndef MBGL_STYLE_STYLE_PROPERTIES
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#define MBGL_STYLE_STYLE_PROPERTIES
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#include <mbgl/style/types.hpp>
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#include <array>
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#include <string>
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#include <vector>
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namespace mbgl {
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class FillPaintProperties {
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public:
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bool antialias = true;
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float opacity = 1.0f;
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Color fill_color = {{ 0, 0, 0, 1 }};
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Color stroke_color = {{ 0, 0, 0, -1 }};
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchorType translateAnchor = TranslateAnchorType::Map;
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Faded<std::string> image;
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inline bool isVisible() const {
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return opacity > 0 && (fill_color[3] > 0 || stroke_color[3] > 0);
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}
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};
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class LinePaintProperties {
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public:
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float opacity = 1.0f;
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Color color = {{ 0, 0, 0, 1 }};
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchorType translateAnchor = TranslateAnchorType::Map;
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float width = 1;
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float gap_width = 0;
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float blur = 0;
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Faded<std::vector<float>> dash_array;
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float dash_line_width = 1;
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Faded<std::string> image;
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inline bool isVisible() const {
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return opacity > 0 && color[3] > 0 && width > 0;
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}
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};
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class SymbolPaintProperties {
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public:
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struct {
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float opacity = 1.0f;
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float size = 1.0f;
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Color color = {{ 0, 0, 0, 1 }};
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Color halo_color = {{ 0, 0, 0, 0 }};
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float halo_width = 0.0f;
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float halo_blur = 0.0f;
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchorType translate_anchor = TranslateAnchorType::Map;
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} icon;
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struct {
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float opacity = 1.0f;
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float size = 16.0f;
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Color color = {{ 0, 0, 0, 1 }};
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Color halo_color = {{ 0, 0, 0, 0 }};
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float halo_width = 0.0f;
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float halo_blur = 0.0f;
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchorType translate_anchor = TranslateAnchorType::Map;
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} text;
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inline bool isVisible() const {
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return (icon.opacity > 0 && (icon.color[3] > 0 || icon.halo_color[3] > 0) && icon.size > 0) ||
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(text.opacity > 0 && (text.color[3] > 0 || text.halo_color[3] > 0) && text.size > 0);
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}
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};
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class CirclePaintProperties {
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public:
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float radius = 5.0f;
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Color color = {{ 0, 0, 0, 1 }};
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float opacity = 1.0f;
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchorType translateAnchor = TranslateAnchorType::Map;
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float blur = 0;
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inline bool isVisible() const {
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return radius > 0 && color[3] > 0 && opacity > 0;
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}
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};
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class RasterPaintProperties {
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public:
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float opacity = 1.0f;
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float hue_rotate = 0.0f;
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std::array<float, 2> brightness = {{ 0, 1 }};
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float saturation = 0.0f;
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float contrast = 0.0f;
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float fade = 0.0f;
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inline bool isVisible() const {
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return opacity > 0;
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}
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};
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class BackgroundPaintProperties {
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public:
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float opacity = 1.0f;
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Color color = {{ 0, 0, 0, 1 }};
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Faded<std::string> image;
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inline bool isVisible() const {
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return opacity > 0;
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}
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};
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}
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#endif
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