Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
34 lines
873 B
C++
34 lines
873 B
C++
#pragma once
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#include <mbgl/shaders/layer_ubo.hpp>
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namespace mbgl {
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namespace shaders {
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struct alignas(16) RasterDrawableUBO {
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/* 0 */ std::array<float, 4 * 4> matrix;
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/* 64 */
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};
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static_assert(sizeof(RasterDrawableUBO) == 4 * 16);
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/// Evaluated properties that do not depend on the tile
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struct alignas(16) RasterEvaluatedPropsUBO {
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/* 0 */ std::array<float, 4> spin_weights;
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/* 16 */ std::array<float, 2> tl_parent;
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/* 24 */ float scale_parent;
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/* 28 */ float buffer_scale;
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/* 32 */ float fade_t;
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/* 36 */ float opacity;
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/* 40 */ float brightness_low;
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/* 44 */ float brightness_high;
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/* 48 */ float saturation_factor;
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/* 52 */ float contrast_factor;
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/* 56 */ float pad1;
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/* 60 */ float pad2;
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/* 64 */
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};
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static_assert(sizeof(RasterEvaluatedPropsUBO) == 4 * 16);
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} // namespace shaders
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} // namespace mbgl
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