Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
24 lines
517 B
C++
24 lines
517 B
C++
#pragma once
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#include <mbgl/shaders/layer_ubo.hpp>
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namespace mbgl {
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namespace shaders {
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struct alignas(16) CollisionDrawableUBO {
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/* 0 */ std::array<float, 4 * 4> matrix;
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/* 64 */
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};
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static_assert(sizeof(CollisionDrawableUBO) == 4 * 16);
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struct alignas(16) CollisionTilePropsUBO {
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/* 0 */ std::array<float, 2> extrude_scale;
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/* 8 */ float overscale_factor;
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/* 12 */ float pad1;
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/* 16 */
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};
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static_assert(sizeof(CollisionTilePropsUBO) == 16);
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} // namespace shaders
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} // namespace mbgl
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