Files
MapLibreParticleLab/include/mbgl/shaders/collision_layer_ubo.hpp
Alex Cristici f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00

24 lines
517 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) CollisionDrawableUBO {
/* 0 */ std::array<float, 4 * 4> matrix;
/* 64 */
};
static_assert(sizeof(CollisionDrawableUBO) == 4 * 16);
struct alignas(16) CollisionTilePropsUBO {
/* 0 */ std::array<float, 2> extrude_scale;
/* 8 */ float overscale_factor;
/* 12 */ float pad1;
/* 16 */
};
static_assert(sizeof(CollisionTilePropsUBO) == 16);
} // namespace shaders
} // namespace mbgl