Files
MapLibreParticleLab/include/mbgl/style/layers/background_layer.hpp
Fabian Guerra Soto 20712b7c84 Per-attribute transition properties on MGLStyleLayer (#8225)
* [ios, macos] new struct MGLTransition

* [ios] MGLTransition struct moved to MGLTypes.h

* [ios] MGLTransition implemented for style layer properties

* [ios, macos] added support for getting property transitions

* [ios, macos] updated to MGLDurationFromTimeInterval and MGLTimeIntervalFromDuration

* [ios, macos] added transition properties test

* [ios, macos] modified key strings imp

* [ios, macos] The impl for transition properties were changed to public methods

* [ios, macos] Changelog update

* [ios] Fixed layer space formatting

* [core] The name space was fixed for getters that returned TransitionOptions

* [ios, macos] Added rawLayer transition property tests

* [ios] Added a factory method for MGLTransition and transition-related methods to NSValue(MGLAdditions)

* [ios, macos] Copyedited changelog blurbs about transition properties
2017-03-10 11:33:31 -08:00

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2.1 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class BackgroundLayer : public Layer {
public:
BackgroundLayer(const std::string& layerID);
~BackgroundLayer() final;
// Paint properties
static PropertyValue<Color> getDefaultBackgroundColor();
PropertyValue<Color> getBackgroundColor(const optional<std::string>& klass = {}) const;
void setBackgroundColor(PropertyValue<Color>, const optional<std::string>& klass = {});
void setBackgroundColorTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundColorTransition(const optional<std::string>& klass = {}) const;
static PropertyValue<std::string> getDefaultBackgroundPattern();
PropertyValue<std::string> getBackgroundPattern(const optional<std::string>& klass = {}) const;
void setBackgroundPattern(PropertyValue<std::string>, const optional<std::string>& klass = {});
void setBackgroundPatternTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundPatternTransition(const optional<std::string>& klass = {}) const;
static PropertyValue<float> getDefaultBackgroundOpacity();
PropertyValue<float> getBackgroundOpacity(const optional<std::string>& klass = {}) const;
void setBackgroundOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
void setBackgroundOpacityTransition(const TransitionOptions&, const optional<std::string>& klass = {});
TransitionOptions getBackgroundOpacityTransition(const optional<std::string>& klass = {}) const;
// Private implementation
class Impl;
Impl* const impl;
BackgroundLayer(const Impl&);
BackgroundLayer(const BackgroundLayer&) = delete;
};
template <>
inline bool Layer::is<BackgroundLayer>() const {
return type == Type::Background;
}
} // namespace style
} // namespace mbgl