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MapLibreParticleLab/src/mbgl/programs/line_program.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

103 lines
4.1 KiB
C++

#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/mat2.hpp>
#include <mbgl/geometry/line_atlas.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(LineLayoutVertex) == 8, "expected LineLayoutVertex size");
template <class Values, class... Args>
Values makeValues(const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio,
Args&&... args) {
return Values{uniforms::matrix::Value(tile.translatedMatrix(
properties.get<LineTranslate>(), properties.get<LineTranslateAnchor>(), state)),
uniforms::ratio::Value(1.0f / tile.id.pixelsToTileUnits(1.0f, static_cast<float>(state.getZoom()))),
uniforms::units_to_pixels::Value({{1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]}}),
uniforms::device_pixel_ratio::Value(pixelRatio),
std::forward<Args>(args)...};
}
LineProgram::LayoutUniformValues LineProgram::layoutUniformValues(
const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio) {
return makeValues<LineProgram::LayoutUniformValues>(properties, tile, state, pixelsToGLUnits, pixelRatio);
}
LineSDFProgram::LayoutUniformValues LineSDFProgram::layoutUniformValues(
const style::LinePaintProperties::PossiblyEvaluated& properties,
float pixelRatio,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const LinePatternPos& posA,
const LinePatternPos& posB,
const CrossfadeParameters& crossfade,
float atlasWidth) {
const float widthA = posA.width * crossfade.fromScale;
const float widthB = posB.width * crossfade.toScale;
std::array<float, 2> scaleA{
{1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()), -posA.height / 2.0f}};
std::array<float, 2> scaleB{
{1.0f / tile.id.pixelsToTileUnits(widthB, state.getIntegerZoom()), -posB.height / 2.0f}};
return makeValues<LineSDFProgram::LayoutUniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
pixelRatio,
uniforms::patternscale_a::Value(scaleA),
uniforms::patternscale_b::Value(scaleB),
uniforms::tex_y_a::Value(posA.y),
uniforms::tex_y_b::Value(posB.y),
uniforms::mix::Value(crossfade.t),
uniforms::sdfgamma::Value(atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f));
}
LinePatternProgram::LayoutUniformValues LinePatternProgram::layoutUniformValues(
const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio,
const Size atlasSize,
const CrossfadeParameters& crossfade) {
const auto tileRatio = 1 / tile.id.pixelsToTileUnits(1, state.getIntegerZoom());
return makeValues<LinePatternProgram::LayoutUniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
pixelRatio,
uniforms::scale::Value({{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}}),
uniforms::texsize::Value(atlasSize),
uniforms::fade::Value(crossfade.t));
}
LineGradientProgram::LayoutUniformValues LineGradientProgram::layoutUniformValues(
const style::LinePaintProperties::PossiblyEvaluated& properties,
const RenderTile& tile,
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio) {
return makeValues<LineGradientProgram::LayoutUniformValues>(properties, tile, state, pixelsToGLUnits, pixelRatio);
}
} // namespace mbgl