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MapLibreParticleLab/include/mln/vulkan/vertex_attribute.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

59 lines
1.8 KiB
C++

#pragma once
#include <mln/gfx/types.hpp>
#include <mln/gfx/vertex_attribute.hpp>
namespace mln {
namespace gfx {
class VertexBufferResource;
} // namespace gfx
namespace vulkan {
class VertexAttributeArray;
class UploadPass;
class VertexAttribute final : public gfx::VertexAttribute {
public:
VertexAttribute(int index_, gfx::AttributeDataType dataType_, std::size_t count_)
: gfx::VertexAttribute(index_, dataType_, count_) {}
VertexAttribute(VertexAttribute&& other)
: gfx::VertexAttribute(std::move(other)) {}
VertexAttribute(const VertexAttribute& other) = delete;
~VertexAttribute() override = default;
void setUBO(int value) { ubo = value; }
int getUBO() const { return ubo; }
size_t getBufferUsage() const;
static const gfx::UniqueVertexBufferResource& getBuffer(gfx::VertexAttribute&,
UploadPass&,
size_t,
bool forceUpdate);
protected:
int ubo = -1;
};
/// Stores a collection of vertex attributes by name
class VertexAttributeArray final : public gfx::VertexAttributeArray {
public:
VertexAttributeArray() = default;
VertexAttributeArray(VertexAttributeArray&& other)
: gfx::VertexAttributeArray(std::move(other)) {}
VertexAttributeArray& operator=(VertexAttributeArray&& other) {
gfx::VertexAttributeArray::operator=(std::move(other));
return *this;
}
VertexAttributeArray& operator=(const VertexAttributeArray& other) = delete;
private:
gfx::UniqueVertexAttribute create(int index, gfx::AttributeDataType dataType, std::size_t count) const override {
return std::make_unique<VertexAttribute>(index, dataType, count);
}
};
} // namespace vulkan
} // namespace mln