Files
MapLibreParticleLab/INSTALL.md
Minh Nguyễn 2893f39249 [android] Rename OS X SDK to macOS SDK in Android 4.1 release branch
Fixes #5382

Also renamed as many references to OS X as possible to macOS in documentation.
2016-06-16 16:15:45 -04:00

2.0 KiB

Building & Developing Mapbox GL Native from Source

Just trying to use Mapbox GL Native? You don't need to read this stuff! We provide easy-to-install, prebuilt versions of the Mapbox SDKs for iOS and Android that you can download instantly and get started with fast.

Still with us? These are the instructions you'll need to build Mapbox GL Native from source on a variety of platforms and set up a development environment.

Your journey will start with getting the source code, then installing the dependencies, and then setting up a development environment, which varies depending on your operating system and what platform you want to develop for.

1: Getting the Source

Clone the git repository:

git clone https://github.com/mapbox/mapbox-gl-native.git
cd mapbox-gl-native

2: Installing Dependencies

These dependencies are required for all operating systems and all platform targets.

  • Modern C++ compiler that supports -std=c++14
    • clang++ 3.5 or later or
    • g++-5 or later
  • Python 2.x (for build only)
  • Node.js (for build only)
  • pkg-config (for build only)

Depending on your operating system and target, you'll need additional dependencies:

Additional Dependencies for Linux

Additional Dependencies for macOS

3: Setting up a development environment & building

See the relevant SDK documentation for next steps: