Files
MapLibreParticleLab/shaders/symbol_icon.fragment.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

18 lines
342 B
GLSL

uniform sampler2D u_texture;
in vec2 v_tex;
in float v_fade_opacity;
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize lowp float opacity
lowp float alpha = opacity * v_fade_opacity;
fragColor = texture(u_texture, v_tex) * alpha;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}