18 lines
431 B
GLSL
18 lines
431 B
GLSL
layout (location = 0) in vec2 a_pos;
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uniform mat4 u_matrix;
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uniform vec2 u_world;
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out vec2 v_pos;
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#pragma mapbox: define highp vec4 outline_color
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#pragma mapbox: define lowp float opacity
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void main() {
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#pragma mapbox: initialize highp vec4 outline_color
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#pragma mapbox: initialize lowp float opacity
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
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}
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