Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
#pragma once
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namespace mbgl {
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namespace shaders {
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constexpr auto prelude = R"(
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#include <metal_stdlib>
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using namespace metal;
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// The maximum allowed miter limit is 2.0 at the moment. the extrude normal is stored
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// in a byte (-128..127). We scale regular normals up to length 63, but there are also
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// "special" normals that have a bigger length (of up to 126 in this case).
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#define LINE_NORMAL_SCALE (1.0 / (127 / 2))
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// The attribute conveying progress along a line is scaled to [0, 2^15).
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#define MAX_LINE_DISTANCE 32767.0
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#define SDF_PX 8.0
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// OpenGL `mod` is `x-y*floor(x/y)` where `floor` rounds down.
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// Metal `fmod` is `x-y*trunc(x/y)` where `trunc` rounds toward zero.
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// This function provides GL-compatible modulus for porting GLSL shaders.
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template <typename T1, typename T2>
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inline auto glMod(T1 x, T2 y) { return x - y * metal::floor(x/y); }
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float radians(float degrees) {
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return M_PI_F * degrees / 180.0;
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}
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// Unpack a pair of values that have been packed into a single float.
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// The packed values are assumed to be 8-bit unsigned integers, and are
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// packed like so: packedValue = floor(input[0]) * 256 + input[1],
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float2 unpack_float(const float packedValue) {
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const int packedIntValue = int(packedValue);
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const int v0 = packedIntValue / 256;
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return float2(v0, packedIntValue - v0 * 256);
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}
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float2 unpack_opacity(const float packedOpacity) {
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return float2(float(int(packedOpacity) / 2) / 127.0, glMod(packedOpacity, 2.0));
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}
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// To minimize the number of attributes needed, we encode a 4-component
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// color into a pair of floats (i.e. a vec2) as follows:
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// [ floor(color.r * 255) * 256 + color.g * 255, floor(color.b * 255) * 256 + color.g * 255 ]
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float4 decode_color(const float2 encoded) {
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return float4(unpack_float(encoded[0]) / 255, unpack_float(encoded[1]) / 255);
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}
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// Unpack a pair of paint values and interpolate between them.
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float unpack_mix_float(const float2 packedValue, const float t) {
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return mix(packedValue[0], packedValue[1], t);
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}
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// Unpack a pair of paint values and interpolate between them.
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float4 unpack_mix_color(const float4 packedColors, const float t) {
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return mix(decode_color(float2(packedColors[0], packedColors[1])),
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decode_color(float2(packedColors[2], packedColors[3])), t);
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}
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struct alignas(16) LineDynamicUBO {
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float2 units_to_pixels;
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float pad1, pad2;
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};
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struct alignas(16) LineUBO {
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float4x4 matrix;
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float ratio;
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float pad1, pad2, pad3;
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};
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struct alignas(16) LineBasicUBO {
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float4x4 matrix;
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float2 units_to_pixels;
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float ratio;
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float pad;
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};
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struct alignas(16) LineGradientUBO {
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float4x4 matrix;
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float ratio;
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float pad1, pad2, pad3;
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};
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struct alignas(16) LinePropertiesUBO {
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float4 color;
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float blur;
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float opacity;
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float gapwidth;
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float offset;
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float width;
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float pad1, pad2, pad3;
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};
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struct alignas(16) LineBasicPropertiesUBO {
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float4 color;
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float opacity;
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float width;
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float pad1, pad2;
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};
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struct alignas(16) LineGradientPropertiesUBO {
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float blur;
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float opacity;
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float gapwidth;
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float offset;
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float width;
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float pad1, pad2, pad3;
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};
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struct alignas(16) LineInterpolationUBO {
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float color_t;
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float blur_t;
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float opacity_t;
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float gapwidth_t;
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float offset_t;
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float width_t;
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float pad1, pad2;
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};
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struct alignas(16) LineGradientInterpolationUBO {
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float blur_t;
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float opacity_t;
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float gapwidth_t;
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float offset_t;
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float width_t;
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float pad1, pad2, pad3;
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};
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struct alignas(16) SymbolDrawableTilePropsUBO {
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/*bool*/ int is_text;
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/*bool*/ int is_halo;
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/*bool*/ int pitch_with_map;
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/*bool*/ int is_size_zoom_constant;
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/*bool*/ int is_size_feature_constant;
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float size_t;
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float size;
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float padding;
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};
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static_assert(sizeof(SymbolDrawableTilePropsUBO) == 2 * 16, "unexpected padding");
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struct alignas(16) SymbolDrawableInterpolateUBO {
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float fill_color_t;
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float halo_color_t;
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float opacity_t;
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float halo_width_t;
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float halo_blur_t;
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float pad1, pad2, pad3;
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};
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static_assert(sizeof(SymbolDrawableInterpolateUBO) == 32, "unexpected padding");
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struct alignas(16) SymbolDrawableUBO {
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float4x4 matrix;
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float4x4 label_plane_matrix;
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float4x4 coord_matrix;
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float2 texsize;
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float2 texsize_icon;
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float gamma_scale;
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/*bool*/ int rotate_symbol;
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float2 pad;
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};
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static_assert(sizeof(SymbolDrawableUBO) == 14 * 16, "unexpected padding");
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struct alignas(16) SymbolDynamicUBO {
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float fade_change;
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float camera_to_center_distance;
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float aspect_ratio;
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float pad;
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};
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static_assert(sizeof(SymbolDynamicUBO) == 16, "unexpected padding");
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struct alignas(16) SymbolDrawablePaintUBO {
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float4 fill_color;
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float4 halo_color;
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float opacity;
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float halo_width;
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float halo_blur;
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float padding;
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};
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static_assert(sizeof(SymbolDrawablePaintUBO) == 3 * 16, "unexpected padding");
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// unpack pattern position
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inline float2 get_pattern_pos(const float2 pixel_coord_upper, const float2 pixel_coord_lower,
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const float2 pattern_size, const float tile_units_to_pixels, const float2 pos) {
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const float2 offset = glMod(glMod(glMod(pixel_coord_upper, pattern_size) * 256.0, pattern_size) * 256.0 + pixel_coord_lower, pattern_size);
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return (tile_units_to_pixels * pos + offset) / pattern_size;
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}
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)";
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}
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} // namespace mbgl
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