Files
MapLibreParticleLab/include/mbgl/shaders/background_layer_ubo.hpp
2023-12-07 08:21:24 -08:00

45 lines
1.2 KiB
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
#include <memory>
namespace mbgl {
namespace shaders {
struct alignas(16) BackgroundDrawableUBO {
std::array<float, 4 * 4> matrix;
};
static_assert(sizeof(BackgroundDrawableUBO) % 16 == 0);
struct alignas(16) BackgroundLayerUBO {
/* 0 */ Color color;
/* 16 */ float opacity;
/* 24 */ float pad1, pad2, pad3;
/* 32 */
};
static_assert(sizeof(BackgroundLayerUBO) == 32);
struct alignas(16) BackgroundPatternLayerUBO {
/* 0 */ std::array<float, 2> pattern_tl_a;
/* 8 */ std::array<float, 2> pattern_br_a;
/* 16 */ std::array<float, 2> pattern_tl_b;
/* 24 */ std::array<float, 2> pattern_br_b;
/* 32 */ std::array<float, 2> texsize;
/* 40 */ std::array<float, 2> pattern_size_a;
/* 48 */ std::array<float, 2> pattern_size_b;
/* 56 */ std::array<float, 2> pixel_coord_upper;
/* 64 */ std::array<float, 2> pixel_coord_lower;
/* 72 */ float tile_units_to_pixels;
/* 76 */ float scale_a;
/* 80 */ float scale_b;
/* 84 */ float mix;
/* 88 */ float opacity;
/* 92 */ float pad1;
/* 96 */
};
static_assert(sizeof(BackgroundPatternLayerUBO) == 96);
} // namespace shaders
} // namespace mbgl