45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include <mbgl/shaders/layer_ubo.hpp>
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#include <memory>
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namespace mbgl {
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namespace shaders {
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struct alignas(16) BackgroundDrawableUBO {
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std::array<float, 4 * 4> matrix;
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};
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static_assert(sizeof(BackgroundDrawableUBO) % 16 == 0);
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struct alignas(16) BackgroundLayerUBO {
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/* 0 */ Color color;
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/* 16 */ float opacity;
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/* 24 */ float pad1, pad2, pad3;
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/* 32 */
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};
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static_assert(sizeof(BackgroundLayerUBO) == 32);
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struct alignas(16) BackgroundPatternLayerUBO {
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/* 0 */ std::array<float, 2> pattern_tl_a;
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/* 8 */ std::array<float, 2> pattern_br_a;
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/* 16 */ std::array<float, 2> pattern_tl_b;
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/* 24 */ std::array<float, 2> pattern_br_b;
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/* 32 */ std::array<float, 2> texsize;
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/* 40 */ std::array<float, 2> pattern_size_a;
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/* 48 */ std::array<float, 2> pattern_size_b;
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/* 56 */ std::array<float, 2> pixel_coord_upper;
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/* 64 */ std::array<float, 2> pixel_coord_lower;
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/* 72 */ float tile_units_to_pixels;
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/* 76 */ float scale_a;
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/* 80 */ float scale_b;
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/* 84 */ float mix;
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/* 88 */ float opacity;
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/* 92 */ float pad1;
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/* 96 */
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};
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static_assert(sizeof(BackgroundPatternLayerUBO) == 96);
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} // namespace shaders
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} // namespace mbgl
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