28 lines
915 B
C++
28 lines
915 B
C++
#include <mbgl/tile/raster_tile_worker.hpp>
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#include <mbgl/tile/raster_tile.hpp>
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#include <mbgl/renderer/buckets/raster_bucket.hpp>
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#include <mbgl/actor/actor.hpp>
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#include <mbgl/util/premultiply.hpp>
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namespace mbgl {
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RasterTileWorker::RasterTileWorker(const ActorRef<RasterTileWorker>&, ActorRef<RasterTile> parent_)
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: parent(std::move(parent_)) {}
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void RasterTileWorker::parse(const std::shared_ptr<const std::string>& data, uint64_t correlationID) {
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if (!data) {
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parent.invoke(&RasterTile::onParsed, nullptr,
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correlationID); // No data; empty tile.
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return;
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}
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try {
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auto bucket = std::make_unique<RasterBucket>(decodeImage(*data));
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parent.invoke(&RasterTile::onParsed, std::move(bucket), correlationID);
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} catch (...) {
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parent.invoke(&RasterTile::onError, std::current_exception(), correlationID);
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}
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}
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} // namespace mbgl
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