Files
MapLibreParticleLab/src/mbgl/programs/hillshade_program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

48 lines
1.9 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/style/layers/hillshade_layer_properties.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(Color, shadow);
MBGL_DEFINE_UNIFORM_SCALAR(Color, highlight);
MBGL_DEFINE_UNIFORM_SCALAR(Color, accent);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, light);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, latrange);
} // namespace uniforms
class HillshadeProgram final : public Program<HillshadeProgram,
shaders::BuiltIn::HillshadeProgram,
gfx::PrimitiveType::Triangle,
TypeList<attributes::pos, attributes::texture_pos>,
TypeList<uniforms::matrix,
uniforms::highlight,
uniforms::shadow,
uniforms::accent,
uniforms::light,
uniforms::latrange>,
TypeList<textures::image>,
style::HillshadePaintProperties> {
public:
static constexpr std::string_view Name{"HillshadeProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
return LayoutVertex{{{p.x, p.y}}, {{t.x, t.y}}};
}
};
using HillshadeLayoutVertex = HillshadeProgram::LayoutVertex;
using HillshadeAttributes = HillshadeProgram::AttributeList;
} // namespace mbgl