298 lines
12 KiB
C++
298 lines
12 KiB
C++
#include <mbgl/text/collision.hpp>
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#include <mbgl/text/rotation_range.hpp>
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#include <mbgl/util/math.hpp>
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using namespace mbgl;
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Box getBox(const CollisionAnchor &anchor, const CollisionRect &bbox, float minScale,
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float maxScale) {
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return Box{
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Point{
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anchor.x + util::min(bbox.tl.x / minScale, bbox.tl.x / maxScale),
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anchor.y + util::min(bbox.tl.y / minScale, bbox.tl.y / maxScale),
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},
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Point{
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anchor.x + util::max(bbox.br.x / minScale, bbox.br.x / maxScale),
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anchor.y + util::max(bbox.br.y / minScale, bbox.br.y / maxScale),
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},
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};
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};
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Collision::Collision(float zoom, float tileExtent, float tileSize, float placementDepth)
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// tile pixels per screen pixels at the tile's zoom level
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: tilePixelRatio(tileExtent / tileSize),
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zoom(zoom),
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// Calculate the maximum scale we can go down in our fake-3d rtree so that
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// placement still makes sense. This is calculated so that the minimum
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// placement zoom can be at most 25.5 (we use an unsigned integer x10 to
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// store the minimum zoom).
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//
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// We don't want to place labels all the way to 25.5. This lets too many
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// glyphs be placed, slowing down collision checking. Only place labels if
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// they will show up within the intended zoom range of the tile.
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maxPlacementScale(std::exp(std::log(2) * util::min(3.0f, placementDepth, 25.5f - zoom))) {
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const float m = 4096;
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const float edge = m * tilePixelRatio * 2;
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PlacementBox left;
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left.anchor = CollisionAnchor{ 0.0f, 0.0f };
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left.box = CollisionRect{CollisionPoint{-edge, -edge}, CollisionPoint{0, edge}};
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left.placementRange = {{ 2.0f * M_PI, 0.0f }};
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left.placementScale = 0.5f;
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left.maxScale = std::numeric_limits<float>::infinity();
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left.padding = 0.0f;
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leftEdge = PlacementValue{
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getBox(left.anchor, left.box, left.placementScale, left.maxScale),
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left};
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PlacementBox top;
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top.anchor = CollisionAnchor{ 0.0f, 0.0f };
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top.box = CollisionRect{CollisionPoint{-edge, -edge}, CollisionPoint{edge, 0}};
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top.placementRange = {{ 2.0f * M_PI, 0.0f }};
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top.placementScale = 0.5f;
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top.maxScale = std::numeric_limits<float>::infinity();
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top.padding = 0.0f;
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topEdge = PlacementValue{
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getBox(top.anchor, top.box, top.placementScale, top.maxScale),
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top};
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PlacementBox bottom;
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bottom.anchor = CollisionAnchor{ m, m };
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bottom.box = CollisionRect{CollisionPoint{-edge, 0}, CollisionPoint{edge, edge}};
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bottom.placementRange = {{ 2.0f * M_PI, 0.0f }};
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bottom.placementScale = 0.5f;
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bottom.maxScale = std::numeric_limits<float>::infinity();
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bottom.padding = 0.0f;
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bottomEdge = PlacementValue{
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getBox(bottom.anchor, bottom.box, bottom.placementScale, bottom.maxScale),
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bottom};
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PlacementBox right;
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right.anchor = CollisionAnchor{ m, m };
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right.box = CollisionRect{CollisionPoint{0, -edge}, CollisionPoint{edge, edge}};
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right.placementRange = {{ 2.0f * M_PI, 0.0f }};
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right.placementScale = 0.5f;
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right.maxScale = std::numeric_limits<float>::infinity();
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right.padding = 0.0f;
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rightEdge = PlacementValue{
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getBox(right.anchor, right.box, right.placementScale, right.maxScale),
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right};
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}
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GlyphBox getMergedGlyphs(const GlyphBoxes &boxes, const CollisionAnchor &anchor) {
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GlyphBox mergedGlyphs;
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const float inf = std::numeric_limits<float>::infinity();
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mergedGlyphs.box = CollisionRect{{inf, inf}, {-inf, -inf}};
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mergedGlyphs.anchor = anchor;
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CollisionRect &box = mergedGlyphs.box;
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for (const GlyphBox &glyph : boxes) {
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const CollisionRect &gbox = glyph.box;
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box.tl.x = util::min(box.tl.x, gbox.tl.x);
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box.tl.y = util::min(box.tl.y, gbox.tl.y);
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box.br.x = util::max(box.br.x, gbox.br.x);
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box.br.y = util::max(box.br.y, gbox.br.y);
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mergedGlyphs.minScale = util::max(mergedGlyphs.minScale, glyph.minScale);
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}
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return mergedGlyphs;
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}
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float Collision::getPlacementScale(const GlyphBoxes &glyphs, float minPlacementScale, bool avoidEdges) {
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for (const GlyphBox &glyph : glyphs) {
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const CollisionRect &box = glyph.box;
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const CollisionRect &bbox = glyph.hBox ? glyph.hBox.get() : glyph.box;
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const CollisionAnchor &anchor = glyph.anchor;
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const float pad = glyph.padding;
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if (anchor.x < 0 || anchor.x > 4096 || anchor.y < 0 || anchor.y > 4096) {
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return 0;
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}
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float minScale = std::fmax(minPlacementScale, glyph.minScale);
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float maxScale = glyph.maxScale != 0 ? glyph.maxScale : std::numeric_limits<float>::infinity();
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if (minScale >= maxScale) {
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continue;
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}
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// Compute the scaled bounding box of the unrotated glyph
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const Box searchBox = getBox(anchor, bbox, minScale, maxScale);
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std::vector<PlacementValue> blocking;
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hTree.query(bgi::intersects(searchBox), std::back_inserter(blocking));
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cTree.query(bgi::intersects(searchBox), std::back_inserter(blocking));
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if (avoidEdges) {
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if (searchBox.min_corner().get<0>() < 0) blocking.emplace_back(leftEdge);
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if (searchBox.min_corner().get<1>() < 0) blocking.emplace_back(topEdge);
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if (searchBox.max_corner().get<0>() >= 4096) blocking.emplace_back(rightEdge);
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if (searchBox.max_corner().get<1>() >= 4096) blocking.emplace_back(bottomEdge);
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}
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if (blocking.size()) {
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const CollisionAnchor &na = anchor; // new anchor
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const CollisionRect &nb = box; // new box
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for (const PlacementValue &value : blocking) {
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const PlacementBox &placement = std::get<1>(value);
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const CollisionAnchor &oa = placement.anchor; // old anchor
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const CollisionRect &ob = placement.box; // old box
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// If anchors are identical, we're going to skip the label.
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// NOTE: this isn't right because there can be glyphs with
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// the same anchor but differing box offsets.
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if (na == oa) {
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return 0;
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}
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// todo: unhardcode the 8 = tileExtent/tileSize
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float padding = std::fmax(pad, placement.padding) * 8.0f;
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// Original algorithm:
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float s1 = (ob.tl.x - nb.br.x - padding) /
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(na.x - oa.x); // scale at which new box is to the left of old box
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float s2 = (ob.br.x - nb.tl.x + padding) /
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(na.x - oa.x); // scale at which new box is to the right of old box
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float s3 = (ob.tl.y - nb.br.y - padding) /
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(na.y - oa.y); // scale at which new box is to the top of old box
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float s4 = (ob.br.y - nb.tl.y + padding) /
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(na.y - oa.y); // scale at which new box is to the bottom of old box
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if (isnan(s1) || isnan(s2)) {
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s1 = s2 = 1;
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}
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if (isnan(s3) || isnan(s4)) {
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s3 = s4 = 1;
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}
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const float collisionFreeScale = std::fmin(std::fmax(s1, s2), std::fmax(s3, s4));
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// Only update label's min scale if the glyph was
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// restricted by a collision
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if (collisionFreeScale > minPlacementScale &&
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collisionFreeScale > minScale &&
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collisionFreeScale < maxScale &&
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collisionFreeScale < placement.maxScale) {
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minPlacementScale = collisionFreeScale;
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}
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if (minPlacementScale > maxPlacementScale) {
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return 0;
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}
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}
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}
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}
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return minPlacementScale;
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}
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PlacementRange Collision::getPlacementRange(const GlyphBoxes &glyphs, float placementScale,
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bool horizontal) {
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PlacementRange placementRange = {{2.0f * M_PI, 0}};
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for (const GlyphBox &glyph : glyphs) {
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const CollisionRect &bbox = glyph.hBox ? glyph.hBox.get() : glyph.box;
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const CollisionAnchor &anchor = glyph.anchor;
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float minPlacedX = anchor.x + bbox.tl.x / placementScale;
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float minPlacedY = anchor.y + bbox.tl.y / placementScale;
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float maxPlacedX = anchor.x + bbox.br.x / placementScale;
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float maxPlacedY = anchor.y + bbox.br.y / placementScale;
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Box query_box{Point{minPlacedX, minPlacedY}, Point{maxPlacedX, maxPlacedY}};
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std::vector<PlacementValue> blocking;
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hTree.query(bgi::intersects(query_box), std::back_inserter(blocking));
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if (horizontal) {
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cTree.query(bgi::intersects(query_box), std::back_inserter(blocking));
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}
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for (const PlacementValue &value : blocking) {
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const Box &s = std::get<0>(value);
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const PlacementBox &b = std::get<1>(value);
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const CollisionRect &bbox2 = b.hBox ? b.hBox.get() : b.box;
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float x1, x2, y1, y2, intersectX, intersectY;
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// Adjust and compare bboxes to see if the glyphs might intersect
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if (placementScale > b.placementScale) {
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x1 = b.anchor.x + bbox2.tl.x / placementScale;
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y1 = b.anchor.y + bbox2.tl.y / placementScale;
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x2 = b.anchor.x + bbox2.br.x / placementScale;
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y2 = b.anchor.y + bbox2.br.y / placementScale;
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intersectX = x1 < maxPlacedX && x2 > minPlacedX;
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intersectY = y1 < maxPlacedY && y2 > minPlacedY;
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} else {
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x1 = anchor.x + bbox.tl.x / b.placementScale;
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y1 = anchor.y + bbox.tl.y / b.placementScale;
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x2 = anchor.x + bbox.br.x / b.placementScale;
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y2 = anchor.y + bbox.br.y / b.placementScale;
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intersectX = x1 < s.max_corner().get<0>() && x2 > s.min_corner().get<0>();
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intersectY = y1 < s.max_corner().get<1>() && y2 > s.min_corner().get<1>();
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}
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// If they can't intersect, skip more expensive rotation calculation
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if (!(intersectX && intersectY))
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continue;
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float scale = std::fmax(placementScale, b.placementScale);
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// TODO? glyph.box or glyph.bbox?
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CollisionRange range = rotationRange(glyph, b, scale);
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placementRange[0] = std::fmin(placementRange[0], range[0]);
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placementRange[1] = std::fmax(placementRange[1], range[1]);
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}
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}
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return placementRange;
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};
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void Collision::insert(const GlyphBoxes &glyphs, const CollisionAnchor &anchor,
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float placementScale, const PlacementRange &placementRange,
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bool horizontal) {
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assert(placementScale != std::numeric_limits<float>::infinity());
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std::vector<PlacementValue> allBounds;
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allBounds.reserve(glyphs.size());
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for (const GlyphBox &glyph : glyphs) {
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const CollisionRect &box = glyph.box;
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const CollisionRect &bbox = glyph.hBox ? glyph.hBox.get() : glyph.box;
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const float minScale = util::max(placementScale, glyph.minScale);
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const float maxScale = glyph.maxScale != 0 ? glyph.maxScale : std::numeric_limits<float>::infinity();
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const Box bounds = getBox(anchor, bbox, minScale, maxScale);
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PlacementBox placement;
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placement.anchor = anchor;
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placement.box = box;
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if (glyph.hBox) {
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placement.hBox = bbox;
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}
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placement.placementRange = placementRange;
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placement.placementScale = minScale;
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placement.maxScale = maxScale;
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placement.padding = glyph.padding;
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allBounds.emplace_back(bounds, placement);
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}
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// Bulk-insert all glyph boxes
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if (horizontal) {
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hTree.insert(allBounds.begin(), allBounds.end());
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} else {
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cTree.insert(allBounds.begin(), allBounds.end());
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}
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}
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