Files
MapLibreParticleLab/platform/android/src/asset_manager_file_source.hpp
2017-04-24 10:42:10 +02:00

29 lines
615 B
C++

#pragma once
#include <mbgl/storage/file_source.hpp>
#include "asset_manager.hpp"
#include <jni/jni.hpp>
namespace mbgl {
namespace util {
template <typename T> class Thread;
} // namespace util
class AssetManagerFileSource : public FileSource {
public:
AssetManagerFileSource(jni::JNIEnv&, jni::Object<android::AssetManager>);
~AssetManagerFileSource() override;
std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
private:
jni::UniqueObject<android::AssetManager> assetManager;
class Impl;
std::unique_ptr<util::Thread<Impl>> thread;
};
} // namespace mbgl