Files
MapLibreParticleLab/src/mbgl/map/transform.cpp
Bruno de Oliveira Abinader 99ac8d8720 [core] Use pass-by-ref in CameraOptions
Pass-by-const-ref is not always possible because CameraOptions gets its
members modified along the way.

Also fixes a case in Map::jumpTo where Update::Zoom should be called if
zoom is affected.
2015-11-11 16:59:49 +02:00

433 lines
13 KiB
C++

#include <mbgl/map/camera.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/platform/platform.hpp>
#include <cstdio>
using namespace mbgl;
/** Converts the given angle (in radians) to be numerically close to the anchor angle, allowing it to be interpolated properly without sudden jumps. */
static double _normalizeAngle(double angle, double anchorAngle)
{
angle = util::wrap(angle, -M_PI, M_PI);
if (angle == -M_PI) angle = M_PI;
double diff = std::abs(angle - anchorAngle);
if (std::abs(angle - util::M2PI - anchorAngle) < diff) {
angle -= util::M2PI;
}
if (std::abs(angle + util::M2PI - anchorAngle) < diff) {
angle += util::M2PI;
}
return angle;
}
Transform::Transform(View &view_)
: view(view_)
{
}
#pragma mark - Map View
bool Transform::resize(const std::array<uint16_t, 2> size) {
if (state.width != size[0] || state.height != size[1]) {
view.notifyMapChange(MapChangeRegionWillChange);
state.width = size[0];
state.height = size[1];
state.constrain(state.scale, state.y);
view.notifyMapChange(MapChangeRegionDidChange);
return true;
} else {
return false;
}
}
#pragma mark - Position
void Transform::jumpTo(const CameraOptions& options) {
CameraOptions jumpOptions(options);
jumpOptions.duration.reset();
easeTo(jumpOptions);
}
void Transform::easeTo(const CameraOptions& options) {
CameraOptions easeOptions(options);
LatLng latLng = easeOptions.center ? *easeOptions.center : getLatLng();
double zoom = easeOptions.zoom ? *easeOptions.zoom : getZoom();
double angle = easeOptions.angle ? *easeOptions.angle : getAngle();
if (!latLng.isValid() || std::isnan(zoom)) {
return;
}
double new_scale = std::pow(2.0, zoom);
const double s = new_scale * util::tileSize;
state.Bc = s / 360;
state.Cc = s / util::M2PI;
const double m = 1 - 1e-15;
const double f = std::fmin(std::fmax(std::sin(util::DEG2RAD * latLng.latitude), -m), m);
double xn = -latLng.longitude * state.Bc;
double yn = 0.5 * state.Cc * std::log((1 + f) / (1 - f));
easeOptions.center.reset();
easeOptions.zoom.reset();
easeOptions.angle.reset();
_easeTo(easeOptions, new_scale, angle, xn, yn);
}
void Transform::moveBy(const PrecisionPoint& point, const Duration& duration) {
if (!point.isValid()) {
return;
}
_moveBy(point, duration);
}
void Transform::_moveBy(const PrecisionPoint& point, const Duration& duration) {
double x = state.x + std::cos(state.angle) * point.x + std::sin( state.angle) * point.y;
double y = state.y + std::cos(state.angle) * point.y + std::sin(-state.angle) * point.x;
state.constrain(state.scale, y);
CameraOptions options;
options.duration = duration;
_easeTo(options, state.scale, state.angle, x, y);
}
void Transform::setLatLng(const LatLng& latLng, const Duration& duration) {
if (!latLng.isValid()) {
return;
}
CameraOptions options;
options.center = latLng;
options.duration = duration;
easeTo(options);
}
void Transform::setLatLng(const LatLng& latLng, const PrecisionPoint& point, const Duration& duration) {
if (!latLng.isValid() || !point.isValid()) {
return;
}
auto coord = state.latLngToCoordinate(latLng);
auto coordAtPoint = state.pointToCoordinate(point);
auto coordCenter = state.pointToCoordinate({ state.width / 2.0f, state.height / 2.0f });
float columnDiff = coordAtPoint.column - coord.column;
float rowDiff = coordAtPoint.row - coord.row;
auto newLatLng = state.coordinateToLatLng({
coordCenter.column - columnDiff,
coordCenter.row - rowDiff,
coordCenter.zoom
});
setLatLng(newLatLng, duration);
}
void Transform::setLatLngZoom(const LatLng& latLng, const double zoom, const Duration& duration) {
CameraOptions options;
options.center = latLng;
options.zoom = zoom;
options.duration = duration;
easeTo(options);
}
#pragma mark - Zoom
void Transform::scaleBy(const double ds, const double cx, const double cy, const Duration& duration) {
if (std::isnan(ds) || std::isnan(cx) || std::isnan(cy)) {
return;
}
// clamp scale to min/max values
double new_scale = state.scale * ds;
if (new_scale < state.min_scale) {
new_scale = state.min_scale;
} else if (new_scale > state.max_scale) {
new_scale = state.max_scale;
}
_setScale(new_scale, cx, cy, duration);
}
void Transform::setScale(const double scale, const double cx, const double cy,
const Duration& duration) {
if (std::isnan(scale) || std::isnan(cx) || std::isnan(cy)) {
return;
}
_setScale(scale, cx, cy, duration);
}
void Transform::setZoom(const double zoom, const Duration& duration) {
if (std::isnan(zoom)) {
return;
}
_setScale(std::pow(2.0, zoom), -1, -1, duration);
}
double Transform::getZoom() const {
return state.getZoom();
}
double Transform::getScale() const {
return state.scale;
}
void Transform::_setScale(double new_scale, double cx, double cy, const Duration& duration) {
// Ensure that we don't zoom in further than the maximum allowed.
if (new_scale < state.min_scale) {
new_scale = state.min_scale;
} else if (new_scale > state.max_scale) {
new_scale = state.max_scale;
}
const double factor = new_scale / state.scale;
double dx = 0;
double dy = 0;
if (cx > 0 || cy > 0) {
auto coord = state.pointToCoordinate({ cx, state.getHeight() - cy }).zoomTo(state.getZoom());
auto centerCoord = state.pointToCoordinate({ state.width / 2.0f, state.height / 2.0f }).zoomTo(state.getZoom());
auto coordDiff = centerCoord - coord;
dx = coordDiff.column * util::tileSize * (1.0 - factor);
dy = coordDiff.row * util::tileSize * (1.0 - factor);
}
const double xn = state.x * factor - dx;
const double yn = state.y * factor - dy;
_setScaleXY(new_scale, xn, yn, duration);
}
void Transform::_setScaleXY(const double new_scale, const double xn, const double yn,
const Duration& duration) {
CameraOptions options;
options.duration = duration;
_easeTo(options, new_scale, state.angle, xn, yn);
}
void Transform::_easeTo(const CameraOptions& options, double new_scale, double new_angle, double xn, double yn) {
CameraOptions easeOptions(options);
Update update = state.scale == new_scale ? Update::Repaint : Update::Zoom;
double scale = new_scale;
double x = xn;
double y = yn;
state.constrain(scale, y);
double angle = _normalizeAngle(new_angle, state.angle);
state.angle = _normalizeAngle(state.angle, angle);
double pitch = easeOptions.pitch ? *easeOptions.pitch : state.pitch;
if (!easeOptions.duration) {
easeOptions.duration = Duration::zero();
}
if (!easeOptions.duration || *easeOptions.duration == Duration::zero()) {
view.notifyMapChange(MapChangeRegionWillChange);
state.scale = scale;
state.x = x;
state.y = y;
const double s = state.scale * util::tileSize;
state.Bc = s / 360;
state.Cc = s / util::M2PI;
state.angle = angle;
state.pitch = pitch;
view.notifyMapChange(MapChangeRegionDidChange);
} else {
view.notifyMapChange(MapChangeRegionWillChangeAnimated);
const double startS = state.scale;
const double startA = state.angle;
const double startP = state.pitch;
const double startX = state.x;
const double startY = state.y;
state.panning = true;
state.scaling = true;
state.rotating = true;
startTransition(
[=](double t) {
util::UnitBezier ease = easeOptions.easing ? *easeOptions.easing : util::UnitBezier(0, 0, 0.25, 1);
return ease.solve(t, 0.001);
},
[=](double t) {
state.scale = util::interpolate(startS, scale, t);
state.x = util::interpolate(startX, x, t);
state.y = util::interpolate(startY, y, t);
const double s = state.scale * util::tileSize;
state.Bc = s / 360;
state.Cc = s / util::M2PI;
state.angle = util::wrap(util::interpolate(startA, angle, t), -M_PI, M_PI);
state.pitch = util::interpolate(startP, pitch, t);
// At t = 1.0, a DidChangeAnimated notification should be sent from finish().
if (t < 1.0) {
view.notifyMapChange(MapChangeRegionIsChanging);
}
return update;
},
[=] {
state.panning = false;
state.scaling = false;
state.rotating = false;
view.notifyMapChange(MapChangeRegionDidChangeAnimated);
}, *easeOptions.duration);
}
}
#pragma mark - Angle
void Transform::rotateBy(const double start_x, const double start_y, const double end_x,
const double end_y, const Duration& duration) {
if (std::isnan(start_x) || std::isnan(start_y) || std::isnan(end_x) || std::isnan(end_y)) {
return;
}
double center_x = static_cast<double>(state.width) / 2.0, center_y = static_cast<double>(state.height) / 2.0;
const double begin_center_x = start_x - center_x;
const double begin_center_y = start_y - center_y;
const double beginning_center_dist =
std::sqrt(begin_center_x * begin_center_x + begin_center_y * begin_center_y);
// If the first click was too close to the center, move the center of rotation by 200 pixels
// in the direction of the click.
if (beginning_center_dist < 200) {
const double offset_x = -200, offset_y = 0;
const double rotate_angle = std::atan2(begin_center_y, begin_center_x);
const double rotate_angle_sin = std::sin(rotate_angle);
const double rotate_angle_cos = std::cos(rotate_angle);
center_x = start_x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
center_y = start_y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
}
const double first_x = start_x - center_x, first_y = start_y - center_y;
const double second_x = end_x - center_x, second_y = end_y - center_y;
const double ang = state.angle + util::angle_between(first_x, first_y, second_x, second_y);
_setAngle(ang, duration);
}
void Transform::setAngle(const double new_angle, const Duration& duration) {
if (std::isnan(new_angle)) {
return;
}
_setAngle(new_angle, duration);
}
void Transform::setAngle(const double new_angle, const double cx, const double cy) {
if (std::isnan(new_angle) || std::isnan(cx) || std::isnan(cy)) {
return;
}
LatLng rotationCenter;
if (cx >= 0 && cy >= 0) {
rotationCenter = state.pointToLatLng({ cx, cy });
setLatLng(rotationCenter, Duration::zero());
}
_setAngle(new_angle);
if (cx >= 0 && cy >= 0) {
setLatLng(rotationCenter, { cx, cy }, Duration::zero());
}
}
void Transform::_setAngle(double new_angle, const Duration& duration) {
CameraOptions options;
options.angle = new_angle;
options.duration = duration;
easeTo(options);
}
double Transform::getAngle() const {
return state.angle;
}
#pragma mark - Pitch
void Transform::setPitch(double pitch, const Duration& duration) {
CameraOptions options;
options.pitch = pitch;
options.duration = duration;
easeTo(options);
}
double Transform::getPitch() const {
return state.pitch;
}
#pragma mark - Transition
void Transform::startTransition(std::function<double(double)> easing,
std::function<Update(double)> frame,
std::function<void()> finish,
const Duration& duration) {
if (transitionFinishFn) {
transitionFinishFn();
}
transitionStart = Clock::now();
transitionDuration = duration;
transitionFrameFn = [easing, frame, this](const TimePoint now) {
float t = std::chrono::duration<float>(now - transitionStart) / transitionDuration;
if (t >= 1.0) {
Update result = frame(1.0);
transitionFinishFn();
transitionFrameFn = nullptr;
transitionFinishFn = nullptr;
return result;
} else {
return frame(easing(t));
}
};
transitionFinishFn = finish;
}
bool Transform::inTransition() const {
return transitionFrameFn != nullptr;
}
Update Transform::updateTransitions(const TimePoint& now) {
return transitionFrameFn ? transitionFrameFn(now) : Update::Nothing;
}
void Transform::cancelTransitions() {
if (transitionFinishFn) {
transitionFinishFn();
}
transitionFrameFn = nullptr;
transitionFinishFn = nullptr;
}
void Transform::setGestureInProgress(bool inProgress) {
state.gestureInProgress = inProgress;
}