Files
MapLibreParticleLab/include/mbgl/renderer/renderer.hpp
Thiago Marcos P. Santos 3122df7e50 [core] Expose a way of flushing the graphics pipeline
Useful for apps before going to background that are
restricted by the OS of performing any operation.
2019-03-20 18:47:15 +02:00

67 lines
2.1 KiB
C++

#pragma once
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/mode.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/geojson.hpp>
#include <functional>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class RendererBackend;
class RendererObserver;
class RenderedQueryOptions;
class Scheduler;
class SourceQueryOptions;
class UpdateParameters;
class Renderer {
public:
Renderer(RendererBackend&, float pixelRatio_, Scheduler&,
GLContextMode = GLContextMode::Unique,
const optional<std::string> programCacheDir = {},
const optional<std::string> localFontFamily = {});
~Renderer();
void markContextLost();
void setObserver(RendererObserver*);
void render(const UpdateParameters&);
void flush();
// Feature queries
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options = {}) const;
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options = {}) const;
AnnotationIDs queryPointAnnotations(const ScreenBox& box) const;
AnnotationIDs queryShapeAnnotations(const ScreenBox& box) const;
AnnotationIDs getAnnotationIDs(const std::vector<Feature>&) const;
// Feature extension query
FeatureExtensionValue queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const optional<std::map<std::string, Value>>& args = {}) const;
// Debug
void dumpDebugLogs();
// Memory
void reduceMemoryUse();
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace mbgl