35 lines
805 B
C++
35 lines
805 B
C++
#pragma once
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#include <mbgl/util/optional.hpp>
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#include <functional>
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namespace mbgl {
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/**
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* @brief Holds values for Axonometric rendering. All fields are
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* optional.
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*/
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struct ProjectionMode {
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ProjectionMode& withAxonometric(bool o) { axonometric = o; return *this; }
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ProjectionMode& withXSkew(double o) { xSkew = o; return *this; }
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ProjectionMode& withYSkew(double o) { ySkew = o; return *this; }
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/**
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* @brief Set to True to enable axonometric rendering, false otherwise.
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*/
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optional<bool> axonometric;
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/**
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* @brief The X skew value represents how much to skew on the x-axis.
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*/
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optional<double> xSkew;
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/**
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* @brief The Y skew value represents how much to skew on the y-axis.
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*/
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optional<double> ySkew;
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};
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} // namespace mbgl
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