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MapLibreParticleLab/include/mln/shaders/collision_layer_ubo.hpp
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

24 lines
514 B
C++

#pragma once
#include <mln/shaders/layer_ubo.hpp>
namespace mln {
namespace shaders {
struct alignas(16) CollisionDrawableUBO {
/* 0 */ std::array<float, 4 * 4> matrix;
/* 64 */
};
static_assert(sizeof(CollisionDrawableUBO) == 4 * 16);
struct alignas(16) CollisionTilePropsUBO {
/* 0 */ std::array<float, 2> extrude_scale;
/* 8 */ float overscale_factor;
/* 12 */ float pad1;
/* 16 */
};
static_assert(sizeof(CollisionTilePropsUBO) == 16);
} // namespace shaders
} // namespace mln