65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#pragma once
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#include <mbgl/util/util.hpp>
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#include <mbgl/util/traits.hpp>
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#include <cstdint>
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namespace mbgl {
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using EnumType = uint32_t;
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enum class MapMode : EnumType {
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Continuous, // continually updating map
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Static, // a once-off still image of an arbitrary viewport
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Tile // a once-off still image of a single tile
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};
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// We can choose to constrain the map both horizontally or vertically, or only
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// vertically e.g. while panning.
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enum class ConstrainMode : EnumType {
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None,
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HeightOnly,
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WidthAndHeight,
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};
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// Satisfies embedding platforms that requires the viewport coordinate systems
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// to be set according to its standards.
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enum class ViewportMode : EnumType {
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Default,
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FlippedY,
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};
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enum class MapDebugOptions : EnumType {
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NoDebug = 0,
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TileBorders = 1 << 1,
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ParseStatus = 1 << 2,
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Timestamps = 1 << 3,
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Collision = 1 << 4,
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Overdraw = 1 << 5,
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StencilClip = 1 << 6,
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DepthBuffer = 1 << 7,
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};
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MBGL_CONSTEXPR MapDebugOptions operator|(MapDebugOptions lhs, MapDebugOptions rhs) {
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return MapDebugOptions(mbgl::underlying_type(lhs) | mbgl::underlying_type(rhs));
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}
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MBGL_CONSTEXPR MapDebugOptions& operator|=(MapDebugOptions& lhs, MapDebugOptions rhs) {
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return (lhs = MapDebugOptions(mbgl::underlying_type(lhs) | mbgl::underlying_type(rhs)));
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}
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MBGL_CONSTEXPR bool operator&(MapDebugOptions lhs, MapDebugOptions rhs) {
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return mbgl::underlying_type(lhs) & mbgl::underlying_type(rhs);
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}
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MBGL_CONSTEXPR MapDebugOptions& operator&=(MapDebugOptions& lhs, MapDebugOptions rhs) {
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return (lhs = MapDebugOptions(mbgl::underlying_type(lhs) & mbgl::underlying_type(rhs)));
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}
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MBGL_CONSTEXPR MapDebugOptions operator~(MapDebugOptions value) {
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return MapDebugOptions(~mbgl::underlying_type(value));
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}
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} // namespace mbgl
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