Files
MapLibreParticleLab/include/mbgl/util/immutable.hpp
John Firebaugh 095dc7b167 [core] Replace createRender{Source,Layer} with Render{Source,Layer}::create
* Eliminates the need for EnableImmutableFromThis
* Eliminates the dependency of {Source,Layer}::Impl on corresponding Render class (circular dependency)
2017-05-12 11:26:27 -07:00

119 lines
3.4 KiB
C++

#pragma once
#include <memory>
namespace mbgl {
/**
* `Mutable<T>` is a non-nullable uniquely owning reference to a `T`. It can be efficiently converted
* to `Immutable<T>`.
*
* The lifecycle of `Mutable<T>` and `Immutable<T>` is as follows:
*
* 1. Create a `Mutable<T>` using `makeMutable(...)`
* 2. Mutate it freely
* 3. When you're ready to freeze its state and enable safe cross-thread sharing, move assign or
* move construct it to `Immutable<T>`
*
* The reason that `Mutable<T>` exists, rather than simply using a `std::unique_ptr<T>`, is to take advantage
* of the underlying single-allocation optimization provided by `std::make_shared`.
*/
template <class T>
class Mutable {
public:
Mutable(Mutable&&) = default;
Mutable& operator=(Mutable&&) = default;
Mutable(const Mutable&) = delete;
Mutable& operator=(const Mutable&) = delete;
T* get() { return ptr.get(); }
T* operator->() { return ptr.get(); }
T& operator*() { return *ptr; }
private:
Mutable(std::shared_ptr<T>&& s)
: ptr(std::move(s)) {}
std::shared_ptr<T> ptr;
template <class S> friend class Immutable;
template <class S, class... Args> friend Mutable<S> makeMutable(Args&&...);
};
template <class T, class... Args>
Mutable<T> makeMutable(Args&&... args) {
return Mutable<T>(std::make_shared<T>(std::forward<Args>(args)...));
}
/**
* `Immutable<T>` is a non-nullable shared reference to a `const T`. Construction requires
* a transfer of unique ownership from a `Mutable<T>`; once constructed it has the same behavior
* as `std::shared_ptr<const T>` but with better indication of intent.
*
* Normally one should not share state between threads because it's difficult to verify the
* absence of read/write data races. `Immutable` provides a guarantee that no writes are
* possible, and instances therefore can be freely transferred and shared between threads.
*/
template <class T>
class Immutable {
public:
template <class S>
Immutable(Mutable<S>&& s)
: ptr(std::const_pointer_cast<const S>(std::move(s.ptr))) {}
template <class S>
Immutable(Immutable<S>&& s)
: ptr(std::move(s.ptr)) {}
template <class S>
Immutable(const Immutable<S>& s)
: ptr(s.ptr) {}
template <class S>
Immutable& operator=(Mutable<S>&& s) {
ptr = std::const_pointer_cast<const S>(std::move(s.ptr));
return *this;
}
template <class S>
Immutable& operator=(Immutable<S>&& s) {
ptr = std::move(s.ptr);
return *this;
}
template <class S>
Immutable& operator=(const Immutable<S>& s) {
ptr = s.ptr;
return *this;
}
const T* get() const { return ptr.get(); }
const T* operator->() const { return ptr.get(); }
const T& operator*() const { return *ptr; }
friend bool operator==(const Immutable<T>& lhs, const Immutable<T>& rhs) {
return lhs.ptr == rhs.ptr;
}
friend bool operator!=(const Immutable<T>& lhs, const Immutable<T>& rhs) {
return lhs.ptr != rhs.ptr;
}
private:
Immutable(std::shared_ptr<const T>&& s)
: ptr(std::move(s)) {}
std::shared_ptr<const T> ptr;
template <class S> friend class Immutable;
template <class S, class U> friend Immutable<S> staticImmutableCast(const Immutable<U>&);
};
template <class S, class U>
Immutable<S> staticImmutableCast(const Immutable<U>& u) {
return Immutable<S>(std::static_pointer_cast<const S>(u.ptr));
}
} // namespace mbgl