Files
MapLibreParticleLab/src/mbgl/tile/raster_dem_tile.cpp
Alex Cristici 3056f28756 Hillshade layer (#1305)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00

129 lines
4.5 KiB
C++

#include <mbgl/tile/raster_dem_tile.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/tile_render_data.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/tile/raster_dem_tile_worker.hpp>
#include <mbgl/tile/tile_loader_impl.hpp>
#include <mbgl/tile/tile_observer.hpp>
#include <utility>
namespace mbgl {
RasterDEMTile::RasterDEMTile(const OverscaledTileID& id_, const TileParameters& parameters, const Tileset& tileset)
: Tile(Kind::RasterDEM, id_),
loader(*this, id_, parameters, tileset),
mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(Scheduler::GetBackground(), ActorRef<RasterDEMTile>(*this, mailbox)) {
encoding = tileset.encoding;
if (id.canonical.y == 0) {
// this tile doesn't have upper neighboring tiles so marked those as backfilled
neighboringTiles = neighboringTiles | DEMTileNeighbors::NoUpper;
}
if (id.canonical.y + 1 == std::pow(2, id.canonical.z)) {
// this tile doesn't have lower neighboring tiles so marked those as backfilled
neighboringTiles = neighboringTiles | DEMTileNeighbors::NoLower;
}
}
RasterDEMTile::~RasterDEMTile() = default;
std::unique_ptr<TileRenderData> RasterDEMTile::createRenderData() {
return std::make_unique<SharedBucketTileRenderData<HillshadeBucket>>(bucket);
}
void RasterDEMTile::setError(std::exception_ptr err) {
loaded = true;
observer->onTileError(*this, std::move(err));
}
void RasterDEMTile::setMetadata(std::optional<Timestamp> modified_, std::optional<Timestamp> expires_) {
modified = std::move(modified_);
expires = std::move(expires_);
}
void RasterDEMTile::setData(const std::shared_ptr<const std::string>& data) {
pending = true;
++correlationID;
worker.self().invoke(&RasterDEMTileWorker::parse, data, correlationID, encoding);
}
void RasterDEMTile::onParsed(std::unique_ptr<HillshadeBucket> result, const uint64_t resultCorrelationID) {
bucket = std::move(result);
loaded = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
renderable = static_cast<bool>(bucket);
observer->onTileChanged(*this);
}
void RasterDEMTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
loaded = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
observer->onTileError(*this, std::move(err));
}
bool RasterDEMTile::layerPropertiesUpdated(const Immutable<style::LayerProperties>&) {
return bool(bucket);
}
HillshadeBucket* RasterDEMTile::getBucket() const {
return bucket.get();
}
void RasterDEMTile::backfillBorder(const RasterDEMTile& borderTile, const DEMTileNeighbors mask) {
int32_t dx = static_cast<int32_t>(borderTile.id.canonical.x) - static_cast<int32_t>(id.canonical.x);
const auto dy = static_cast<int8_t>(static_cast<int32_t>(borderTile.id.canonical.y) -
static_cast<int32_t>(id.canonical.y));
const auto dim = static_cast<uint32_t>(pow(2, id.canonical.z));
if (dx == 0 && dy == 0) return;
if (std::abs(dy) > 1) return;
// neighbor is in another world wrap
if (std::abs(dx) > 1) {
if (std::abs(int(dx + dim)) == 1) {
dx += dim;
} else if (std::abs(int(dx - dim)) == 1) {
dx -= dim;
}
}
const HillshadeBucket* borderBucket = borderTile.getBucket();
if (borderBucket) {
const DEMData& borderDEM = borderBucket->getDEMData();
DEMData& tileDEM = bucket->getDEMData();
tileDEM.backfillBorder(borderDEM, dx, dy);
// update the bitmask to indicate that this tiles have been backfilled by flipping the relevant bit
this->neighboringTiles = this->neighboringTiles | mask;
// mark HillshadeBucket.prepared as false so it runs through the prepare
// render pass with the new texture data we just backfilled
bucket->setPrepared(false);
#if MLN_DRAWABLE_RENDERER
bucket->renderTargetPrepared = false;
#endif
}
}
void RasterDEMTile::setMask(TileMask&& mask) {
if (bucket) {
bucket->setMask(std::move(mask));
}
}
void RasterDEMTile::setNecessity(TileNecessity necessity) {
loader.setNecessity(necessity);
}
void RasterDEMTile::setUpdateParameters(const TileUpdateParameters& params) {
loader.setUpdateParameters(params);
}
} // namespace mbgl