75 lines
2.2 KiB
JavaScript
Executable File
75 lines
2.2 KiB
JavaScript
Executable File
#!/usr/bin/env node
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'use strict';
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var fs = require('fs');
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var path = require('path');
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module.exports = function() {
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var name;
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var shaders = {};
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var shaderFiles = fs.readdirSync('src/shader');
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for (var i = 0; i < shaderFiles.length; i++) {
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var parts = shaderFiles[i].match(/^(.+)\.(vertex|fragment)\.glsl$/);
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if (parts) {
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name = parts[1];
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var type = parts[2];
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if (!(name in shaders)) {
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shaders[name] = {};
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}
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shaders[name][type] = fs.readFileSync(path.join('src/shader', shaderFiles[i]), 'utf8');
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}
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}
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var lines = [];
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var consts = [];
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for (var name in shaders) {
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consts.push(name.toUpperCase() + '_SHADER');
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var line = '';
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line += ' {\n';
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line += ' ' + JSON.stringify(shaders[name].vertex) + ',\n';
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line += ' ' + JSON.stringify(shaders[name].fragment) + ',\n';
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line += ' }';
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lines.push(line);
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}
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var header = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n\n';
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header += '#ifndef LLMR_SHADER_SHADERS\n';
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header += '#define LLMR_SHADER_SHADERS\n';
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header += '\n';
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header += 'namespace llmr {\n';
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header += '\n';
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header += 'struct shader_source {\n';
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header += ' const char *vertex;\n';
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header += ' const char *fragment;\n';
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header += '};\n';
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header += '\n';
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header += 'enum {\n';
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consts.push('SHADER_COUNT');
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header += ' ' + consts.join(',\n ') + '\n';
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header += '};\n';
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header += '\n';
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header += 'extern const shader_source shaders[SHADER_COUNT];\n';
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header += '\n';
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header += '}\n';
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header += '\n';
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header += '#endif\n';
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fs.writeFileSync('include/llmr/shader/shaders.hpp', header);
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var code = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n';
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code += '#include <llmr/shader/shaders.hpp>\n';
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code += '\n';
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code += 'using namespace llmr;\n';
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code += '\n';
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code += 'const shader_source llmr::shaders[SHADER_COUNT] = {\n';
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code += lines.join(',\n');
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code += '\n};\n';
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fs.writeFileSync('src/shader/shaders.cpp', code);
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};
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module.exports();
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