Files
MapLibreParticleLab/include/mbgl/platform/platform.hpp
John Firebaugh 5a7d2fd60e [core] Eliminate platform::assetRoot()
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
2016-01-13 13:40:31 -08:00

33 lines
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C++

#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <memory>
#include <string>
namespace mbgl {
namespace platform {
class Request;
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Returns the path to the root folder of the application.
const std::string &applicationRoot();
// Makes the current thread low priority.
void makeThreadLowPriority();
// Shows an alpha image with the specified dimensions in a named window.
void showDebugImage(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void showColorDebugImage(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
} // namespace platform
} // namespace mbgl
#endif