35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
#include <mbgl/layout/symbol_instance.hpp>
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#include <mbgl/style/layers/symbol_layer_properties.hpp>
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namespace mbgl {
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using namespace style;
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SymbolInstance::SymbolInstance(Anchor& anchor, const GeometryCoordinates& line,
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const Shaping& shapedText, const PositionedIcon& shapedIcon,
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const SymbolLayoutProperties& layout, const bool addToBuffers, const uint32_t index_,
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const float textBoxScale, const float textPadding, const SymbolPlacementType textPlacement,
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const float iconBoxScale, const float iconPadding, const SymbolPlacementType iconPlacement,
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const GlyphPositions& face, const IndexedSubfeature& indexedFeature) :
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point(anchor.point),
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index(index_),
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hasText(shapedText),
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hasIcon(shapedIcon),
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// Create the quads used for rendering the glyphs.
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glyphQuads(addToBuffers && shapedText ?
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getGlyphQuads(anchor, shapedText, textBoxScale, line, layout, textPlacement, face) :
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SymbolQuads()),
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// Create the quad used for rendering the icon.
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iconQuads(addToBuffers && shapedIcon ?
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getIconQuads(anchor, shapedIcon, line, layout, iconPlacement, shapedText) :
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SymbolQuads()),
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// Create the collision features that will be used to check whether this symbol instance can be placed
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textCollisionFeature(line, anchor, shapedText, textBoxScale, textPadding, textPlacement, indexedFeature),
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iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature)
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{}
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} // namespace mbgl
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