117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#include <mbgl/gl/gl_object_store.hpp>
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#include <mbgl/util/thread_context.hpp>
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#include <cassert>
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namespace mbgl {
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namespace gl {
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void ProgramHolder::create() {
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if (id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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id = MBGL_CHECK_ERROR(glCreateProgram());
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}
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void ProgramHolder::reset() {
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if (!id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glDeleteProgram(id));
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id = 0;
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}
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void ShaderHolder::create() {
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if (id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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id = MBGL_CHECK_ERROR(glCreateShader(type));
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}
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void ShaderHolder::reset() {
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if (!id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glDeleteShader(id));
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id = 0;
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}
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void BufferHolder::create() {
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if (id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glGenBuffers(1, &id));
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}
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void BufferHolder::reset() {
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if (!id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glDeleteBuffers(1, &id));
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id = 0;
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}
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void TextureHolder::create() {
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if (id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glGenTextures(1, &id));
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}
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void TextureHolder::reset() {
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if (!id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glDeleteTextures(1, &id));
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id = 0;
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}
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void TexturePoolHolder::create() {
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if (bool()) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glGenTextures(TextureMax, ids.data()));
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}
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void TexturePoolHolder::reset() {
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if (!bool()) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(glDeleteTextures(TextureMax, ids.data()));
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ids.fill(0);
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}
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void VAOHolder::create() {
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if (id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id));
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}
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void VAOHolder::reset() {
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if (!id) return;
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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MBGL_CHECK_ERROR(gl::DeleteVertexArrays(1, &id));
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id = 0;
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}
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void GLObjectStore::abandon(BufferHolder&& buffer) {
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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abandonedBuffers.push_back(std::move(buffer));
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}
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void GLObjectStore::abandon(TextureHolder&& texture) {
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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abandonedTextures.push_back(std::move(texture));
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}
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void GLObjectStore::abandon(TexturePoolHolder&& texture) {
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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abandonedTexturePools.push_back(std::move(texture));
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}
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void GLObjectStore::abandon(VAOHolder&& vao) {
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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abandonedVAOs.push_back(std::move(vao));
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}
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void GLObjectStore::performCleanup() {
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assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
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abandonedBuffers.clear();
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abandonedTextures.clear();
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abandonedTexturePools.clear();
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abandonedVAOs.clear();
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}
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} // namespace gl
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} // namespace mbgl
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