Files
MapLibreParticleLab/test/tile/custom_geometry_tile.test.cpp
alasram b11134a301 Add Tile LOD controls (#2958)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Adrian Cojocaru <adrian.cojocaru92@yahoo.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-04 15:49:41 +03:00

145 lines
5.3 KiB
C++

#include <mbgl/test/util.hpp>
#include <mbgl/test/fake_file_source.hpp>
#include <mbgl/test/stub_tile_observer.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
#include <mbgl/tile/custom_geometry_tile.hpp>
#include <mbgl/style/custom_tile_loader.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/gfx/dynamic_texture_atlas.hpp>
#include <memory>
using namespace mbgl;
using namespace mbgl::style;
class CustomTileTest {
public:
util::SimpleIdentity uniqueID;
std::shared_ptr<FileSource> fileSource = std::make_shared<FakeFileSource>();
TransformState transformState;
util::RunLoop loop;
AnnotationManager annotationManager{style};
std::shared_ptr<ImageManager> imageManager = std::make_shared<ImageManager>();
std::shared_ptr<GlyphManager> glyphManager = std::make_shared<GlyphManager>();
gfx::DynamicTextureAtlasPtr dynamicTextureAtlas;
TileParameters tileParameters;
style::Style style;
CustomTileTest()
: tileParameters{.pixelRatio = 1.0,
.debugOptions = MapDebugOptions(),
.transformState = transformState,
.fileSource = fileSource,
.mode = MapMode::Continuous,
.annotationManager = annotationManager.makeWeakPtr(),
.imageManager = imageManager,
.glyphManager = glyphManager,
.prefetchZoomDelta = 0,
.threadPool = {Scheduler::GetBackground(), uniqueID},
.dynamicTextureAtlas = dynamicTextureAtlas},
style{fileSource, 1, tileParameters.threadPool} {}
};
TEST(CustomGeometryTile, InvokeFetchTile) {
CustomTileTest test;
CircleLayer layer("circle", "source");
mapbox::feature::feature_collection<double> features;
features.push_back(mapbox::feature::feature<double>{mapbox::geometry::point<double>(0, 0)});
CustomTileLoader loader(
[&](const CanonicalTileID& tileId) {
EXPECT_EQ(tileId, CanonicalTileID(0, 0, 0));
test.loop.stop();
},
[&](const CanonicalTileID&) {
});
auto mb = std::make_shared<Mailbox>(*Scheduler::GetCurrent());
ActorRef<CustomTileLoader> loaderActor(loader, mb);
CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
"source",
test.tileParameters,
makeMutable<CustomGeometrySource::TileOptions>(),
loaderActor);
tile.setNecessity(TileNecessity::Required);
test.loop.run();
}
TEST(CustomGeometryTile, InvokeCancelTile) {
CustomTileTest test;
CircleLayer layer("circle", "source");
mapbox::feature::feature_collection<double> features;
features.push_back(mapbox::feature::feature<double>{mapbox::geometry::point<double>(0, 0)});
CustomTileLoader loader([&](const CanonicalTileID&) {},
[&](const CanonicalTileID& tileId) {
EXPECT_EQ(tileId, CanonicalTileID(0, 0, 0));
test.loop.stop();
});
auto mb = std::make_shared<Mailbox>(*Scheduler::GetCurrent());
ActorRef<CustomTileLoader> loaderActor(loader, mb);
CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
"source",
test.tileParameters,
makeMutable<CustomGeometrySource::TileOptions>(),
loaderActor);
tile.setNecessity(TileNecessity::Required);
tile.setNecessity(TileNecessity::Optional);
test.loop.run();
}
TEST(CustomGeometryTile, InvokeTileChanged) {
CustomTileTest test;
CircleLayer layer("circle", "source");
mapbox::feature::feature_collection<double> features;
features.push_back(mapbox::feature::feature<double>{mapbox::geometry::point<double>(0, 0)});
CustomTileLoader loader(nullptr, nullptr);
auto mb = std::make_shared<Mailbox>(*Scheduler::GetCurrent());
ActorRef<CustomTileLoader> loaderActor(loader, mb);
CustomGeometryTile tile(OverscaledTileID(0, 0, 0),
"source",
test.tileParameters,
makeMutable<CustomGeometrySource::TileOptions>(),
loaderActor);
Immutable<LayerProperties> layerProperties = makeMutable<CircleLayerProperties>(
staticImmutableCast<CircleLayer::Impl>(layer.baseImpl));
StubTileObserver observer;
observer.tileChanged = [&](const Tile&) {
// Once present, the bucket should never "disappear", which would cause
// flickering.
ASSERT_TRUE(tile.layerPropertiesUpdated(layerProperties));
};
std::vector<Immutable<LayerProperties>> layers{layerProperties};
tile.setLayers(layers);
tile.setObserver(&observer);
tile.setTileData(features);
while (!tile.isComplete()) {
test.loop.runOnce();
}
}