Files
MapLibreParticleLab/Makefile
Tiago Vignatti 32b6f2fa03 [linux] Implement EGL headless backend
Original author: Tiago Vignatti <tvignatti@gmail.com>

Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.

In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:

  $ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test

v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
2016-11-17 01:01:15 +01:00

561 lines
18 KiB
Makefile

export BUILDTYPE ?= Debug
ifeq ($(BUILDTYPE), Release)
else ifeq ($(BUILDTYPE), Debug)
else
$(error BUILDTYPE must be Debug or Release)
endif
ifeq ($(shell uname -s), Darwin)
HOST_PLATFORM = macos
HOST_PLATFORM_VERSION = $(shell uname -m)
NINJA ?= platform/macos/ninja
export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
HOST_PLATFORM = linux
HOST_PLATFORM_VERSION = $(shell uname -m)
NINJA ?= platform/linux/ninja
export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
$(error Cannot determine host platform)
endif
ifeq ($(MASON_PLATFORM),)
BUILD_PLATFORM = $(HOST_PLATFORM)
else
BUILD_PLATFORM = $(MASON_PLATFORM)
endif
ifeq ($(MASON_PLATFORM_VERSION),)
BUILD_PLATFORM_VERSION = $(HOST_PLATFORM_VERSION)
else
BUILD_PLATFORM_VERSION = $(MASON_PLATFORM_VERSION)
endif
ifeq ($(V), 1)
export XCPRETTY
NINJA_ARGS ?= -v
else
export XCPRETTY ?= | xcpretty
NINJA_ARGS ?=
endif
.PHONY: default
default: test
ifneq (,$(wildcard .git/.))
.mason/mason:
git submodule update --init
else
.mason/mason: ;
endif
.NOTPARALLEL: node_modules
node_modules: package.json
npm install --ignore-scripts # Install dependencies but don't run our own install script.
BUILD_DEPS += .mason/mason
BUILD_DEPS += Makefile
BUILD_DEPS += node_modules
BUILD_DEPS += CMakeLists.txt
#### macOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
export PATH := $(shell pwd)/platform/macos:$(PATH)
MACOS_OUTPUT_PATH = build/macos
MACOS_PROJ_PATH = $(MACOS_OUTPUT_PATH)/mbgl.xcodeproj
MACOS_WORK_PATH = platform/macos/macos.xcworkspace
MACOS_USER_DATA_PATH = $(MACOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
MACOS_COMPDB_PATH = $(MACOS_OUTPUT_PATH)/compdb/$(BUILDTYPE)
MACOS_XCODEBUILD = xcodebuild \
-derivedDataPath $(MACOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) \
-workspace $(MACOS_WORK_PATH)
MACOS_XCSCHEMES += platform/macos/scripts/executable.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/library.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/node.xcscheme
$(MACOS_PROJ_PATH): $(BUILD_DEPS) $(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(MACOS_XCSCHEMES)
mkdir -p $(MACOS_OUTPUT_PATH)
(cd $(MACOS_OUTPUT_PATH) && cmake -G Xcode ../..)
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-render SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-offline SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-glfw SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-node SCHEME_TYPE=library BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node platform/macos/scripts/create_scheme.sh
@# Create schemes for running node tests. These have all of the environment variables set to
@# launch in the correct location.
SCHEME_NAME="node tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="`npm bin tape`/tape platform/node/test/js/**/*.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node render tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/render.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node query tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/query.test.js" platform/macos/scripts/create_scheme.sh
$(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/macos/WorkspaceSettings.xcsettings
mkdir -p "$(MACOS_USER_DATA_PATH)"
cp platform/macos/WorkspaceSettings.xcsettings "$@"
.PHONY: macos
macos: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' build $(XCPRETTY)
.PHONY: xproj
xproj: $(MACOS_PROJ_PATH)
open $(MACOS_WORK_PATH)
.PHONY: test
test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-test' build $(XCPRETTY)
.PHONY: benchmark
benchmark: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-benchmark' build $(XCPRETTY)
.PHONY: run-test
run-test: run-test-*
run-test-%: test
ulimit -c unlimited && ($(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$* & pid=$$! && wait $$pid \
|| (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-benchmark --benchmark_filter=$*
.PHONY: glfw-app
glfw-app: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-glfw' build $(XCPRETTY)
.PHONY: run-glfw-app
run-glfw-app: glfw-app
"$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-glfw"
.PHONY: render
render: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-render' build $(XCPRETTY)
.PHONY: offline
offline: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-offline' build $(XCPRETTY)
.PHONY: node
node: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node' build $(XCPRETTY)
.PHONY: macos-test
macos-test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: xpackage
xpackage: $(MACOS_PROJ_PATH)
SYMBOLS=$(SYMBOLS) ./platform/macos/scripts/package.sh
.PHONY: xdocument
xdocument:
OUTPUT=$(OUTPUT) ./platform/macos/scripts/document.sh
.PHONY: genstrings
genstrings:
genstrings -u -o platform/macos/sdk/Base.lproj platform/darwin/src/*.{m,mm}
genstrings -u -o platform/macos/sdk/Base.lproj platform/macos/src/*.{m,mm}
genstrings -u -o platform/ios/resources/Base.lproj platform/ios/src/*.{m,mm}
-find platform/ios/resources platform/macos/sdk -path '*/Base.lproj/*.strings' -exec \
textutil -convert txt -extension strings -inputencoding UTF-16 -encoding UTF-8 {} \;
mv platform/macos/sdk/Base.lproj/Foundation.strings platform/darwin/resources/Base.lproj/
$(MACOS_COMPDB_PATH)/Makefile:
mkdir -p $(MACOS_COMPDB_PATH)
(cd $(MACOS_COMPDB_PATH) && cmake ../../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON)
.PHONY:
compdb: $(BUILD_DEPS) $(TEST_DEPS) $(MACOS_COMPDB_PATH)/Makefile
@$(MAKE) -C $(MACOS_COMPDB_PATH) cmake_check_build_system
.PHONY: clang-tools
clang-tools: compdb
if test -z $(CLANG_TIDY); then .mason/mason install clang-tidy 3.8.0; fi
if test -z $(CLANG_FORMAT); then .mason/mason install clang-format 3.8.0; fi
$(MAKE) -C $(MACOS_COMPDB_PATH) mbgl-headers
.PHONY: tidy
tidy: clang-tools
scripts/clang-tools.sh $(MACOS_COMPDB_PATH)
.PHONY: check
check: clang-tools
scripts/clang-tools.sh $(MACOS_COMPDB_PATH) --diff
endif
#### iOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
IOS_OUTPUT_PATH = build/ios
IOS_PROJ_PATH = $(IOS_OUTPUT_PATH)/mbgl.xcodeproj
IOS_WORK_PATH = platform/ios/ios.xcworkspace
IOS_USER_DATA_PATH = $(IOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
IOS_XCODEBUILD_SIM = xcodebuild \
ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES \
-derivedDataPath $(IOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) -sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 6,OS=latest' \
-workspace $(IOS_WORK_PATH)
$(IOS_PROJ_PATH): $(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(BUILD_DEPS)
mkdir -p $(IOS_OUTPUT_PATH)
(cd $(IOS_OUTPUT_PATH) && cmake -G Xcode ../.. \
-DCMAKE_TOOLCHAIN_FILE=../../platform/ios/toolchain.cmake \
-DMBGL_PLATFORM=ios)
$(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/ios/WorkspaceSettings.xcsettings
mkdir -p "$(IOS_USER_DATA_PATH)"
cp platform/ios/WorkspaceSettings.xcsettings "$@"
.PHONY: ios
ios: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' build $(XCPRETTY)
.PHONY: iproj
iproj: $(IOS_PROJ_PATH)
open $(IOS_WORK_PATH)
.PHONY: ios-test
ios-test: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' test $(XCPRETTY)
.PHONY: ipackage
ipackage: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ipackage-strip
ipackage-strip: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \
./platform/ios/scripts/package.sh
.PHONY: ipackage-sim
ipackage-sim: $(IOS_PROJ_PATH)
BUILDTYPE=Debug FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: iframework
iframework: $(IOS_PROJ_PATH)
FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ifabric
ifabric: $(IOS_PROJ_PATH)
FORMAT=static BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO SELF_CONTAINED=YES \
./platform/ios/scripts/package.sh
.PHONY: ideploy
ideploy:
caffeinate -i ./platform/ios/scripts/deploy-packages.sh
.PHONY: idocument
idocument:
OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh
.PHONY: darwin-style-code
darwin-style-code:
node platform/darwin/scripts/generate-style-code.js
style-code: darwin-style-code
endif
#### Linux targets #####################################################
ifeq ($(HOST_PLATFORM), linux)
export PATH := $(shell pwd)/platform/linux:$(PATH)
export LINUX_OUTPUT_PATH = build/linux-$(shell uname -m)/$(BUILDTYPE)
LINUX_BUILD = $(LINUX_OUTPUT_PATH)/build.ninja
$(LINUX_BUILD): $(BUILD_DEPS)
mkdir -p $(LINUX_OUTPUT_PATH)
(cd $(LINUX_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE} \
-DIS_CI_BUILD=${CI} \
-DWITH_OSMESA=${WITH_OSMESA} \
-DWITH_EGL=${WITH_EGL})
.PHONY: linux
linux: glfw-app render offline
.PHONY: test
test: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-test
.PHONY: benchmark
benchmark: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-benchmark
ifneq (,$(shell which gdb))
GDB = gdb -batch -return-child-result -ex 'set print thread-events off' -ex 'run' -ex 'thread apply all bt' --args
endif
.PHONY: run-test
run-test: run-test-*
run-test-%: test
$(GDB) $(LINUX_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(LINUX_OUTPUT_PATH)/mbgl-benchmark --benchmark_filter=$*
.PHONY: render
render: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-render
.PHONY: offline
offline: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-offline
.PHONY: glfw-app
glfw-app: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-glfw
.PHONY: run-glfw-app
run-glfw-app: glfw-app
cd $(LINUX_OUTPUT_PATH) && ./mbgl-glfw
.PHONY: node
node: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node
.PHONY: compdb
compdb: $(LINUX_BUILD)
# Ninja generator already outputs the file at the right location
.PHONY: clang-tools
clang-tools: compdb
if test -z $(CLANG_TIDY); then .mason/mason install clang-tidy 3.8.0; fi
if test -z $(CLANG_FORMAT); then .mason/mason install clang-format 3.8.0; fi
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-headers
.PHONY: tidy
tidy: clang-tools
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH)
.PHONY: check
check: clang-tools
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH) --diff
endif
#### Qt targets #####################################################
ifeq ($(WITH_QT_4), 1)
QT_ROOT_PATH = build/qt4-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
else
QT_ROOT_PATH = build/qt-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
endif
ifneq (,$(shell which qmake))
export QT_INSTALL_DOCS = $(shell qmake -query QT_INSTALL_DOCS)
endif
export QT_OUTPUT_PATH = $(QT_ROOT_PATH)/$(BUILDTYPE)
QT_BUILD = $(QT_OUTPUT_PATH)/build.ninja
$(QT_BUILD): $(BUILD_DEPS)
mkdir -p $(QT_OUTPUT_PATH)
(cd $(QT_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(BUILD_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(BUILD_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE} \
-DIS_CI_BUILD=${CI})
ifeq ($(HOST_PLATFORM), macos)
MACOS_QT_PROJ_PATH = $(QT_ROOT_PATH)/xcode/mbgl.xcodeproj
$(MACOS_QT_PROJ_PATH): $(BUILD_DEPS)
mkdir -p $(QT_ROOT_PATH)/xcode
(cd $(QT_ROOT_PATH)/xcode && cmake -G Xcode ../../.. \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(BUILD_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(BUILD_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE} \
-DIS_CI_BUILD=${CI})
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt-qml SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=qmapboxgl SCHEME_TYPE=library BUILDABLE_NAME=libqmapboxgl.dylib BLUEPRINT_NAME=qmapboxgl platform/macos/scripts/create_scheme.sh
.PHONY: qtproj
qtproj: $(MACOS_QT_PROJ_PATH)
open $(MACOS_QT_PROJ_PATH)
endif
.PHONY: qt-lib
qt-lib: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) qmapboxgl
.PHONY: qt-app
qt-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt
.PHONY: run-qt-app
run-qt-app: qt-app
$(QT_OUTPUT_PATH)/mbgl-qt
.PHONY: qt-qml-app
qt-qml-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt-qml
.PHONY: run-qt-qml-app
run-qt-qml-app: qt-qml-app
$(QT_OUTPUT_PATH)/mbgl-qt-qml
.PHONY: qt-test
qt-test: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-test
run-qt-test-%: qt-test
$(QT_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-qt-test
run-qt-test: run-qt-test-*
.PHONY: qt-docs
qt-docs:
qdoc $(shell pwd)/platform/qt/config.qdocconf --outputdir $(shell pwd)/$(QT_OUTPUT_PATH)/docs
#### Node targets ##############################################################
.PHONY: test-node
test-node: node
npm test
npm run test-suite
#### Android targets ###########################################################
ANDROID_ENV = platform/android/scripts/toolchain.sh
ANDROID_ABIS = arm-v5 arm-v7 arm-v8 x86 x86-64 mips
.PHONY: android-style-code
android-style-code:
node platform/android/scripts/generate-style-code.js
style-code: android-style-code
define ANDROID_RULES
build/android-$1/$(BUILDTYPE): $(BUILD_DEPS)
mkdir -p build/android-$1/$(BUILDTYPE)
build/android-$1/$(BUILDTYPE)/toolchain.cmake: platform/android/scripts/toolchain.sh build/android-$1/$(BUILDTYPE)
$(ANDROID_ENV) $1 > build/android-$1/$(BUILDTYPE)/toolchain.cmake
build/android-$1/$(BUILDTYPE)/Makefile: build/android-$1/$(BUILDTYPE)/toolchain.cmake platform/android/config.cmake
cd build/android-$1/$(BUILDTYPE) && cmake ../../.. -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=build/android-$1/$(BUILDTYPE)/toolchain.cmake \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=android
.PHONY: android-lib-$1
android-lib-$1: build/android-$1/$(BUILDTYPE)/Makefile
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C build/android-$1/$(BUILDTYPE) all
.PHONY: android-$1
android-$1: android-lib-$1
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE)
.PHONY: run-android-$1
run-android-$1: android-$1
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:installDebug && adb shell am start -n com.mapbox.mapboxsdk.testapp/.activity.FeatureOverviewActivity
apackage: android-lib-$1
endef
$(foreach abi,$(ANDROID_ABIS),$(eval $(call ANDROID_RULES,$(abi))))
.PHONY: android
android: android-arm-v7
.PHONY: run-android
run-android: run-android-arm-v7
.PHONY: run-android-unit-test
run-android-unit-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:testDebugUnitTest --continue
.PHONY: android-ui-test
android-ui-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:assembleDebug --continue && ./gradlew :MapboxGLAndroidSDKTestApp:assembleAndroidTest --continue
.PHONY: run-android-ui-test
run-android-ui-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:connectedAndroidTest -i
.PHONY: apackage
apackage:
cd platform/android && ./gradlew --parallel-threads=$(JOBS) assemble$(BUILDTYPE)
.PHONY: test-code-android
test-code-android:
node platform/android/scripts/generate-test-code.js
.PHONY: android-ndk-stack
android-ndk-stack:
adb logcat | ndk-stack -sym build/android-arm-v7/Debug
#### Miscellaneous targets #####################################################
.PHONY: style-code
style-code:
node scripts/generate-style-code.js
.PHONY: clean
clean:
-rm -rf ./build \
./platform/android/MapboxGLAndroidSDK/build \
./platform/android/MapboxGLAndroidSDKTestApp/build \
./platform/android/MapboxGLAndroidSDKWearTestApp/build \
./platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/activity/gen \
./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDK/src/main/assets
.PHONY: distclean
distclean: clean
-rm -rf ./mason_packages
-rm -rf ./node_modules