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MapLibreParticleLab/platform/ios/src/MLNMapView+WebGPU.h
Bart Louwers 2a8ebc4906 core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-22 20:50:14 +02:00

51 lines
1.5 KiB
Objective-C

#import "MLNMapView+Impl.h"
#import "MLNMapView_Private.h"
#include <mln/gfx/renderable.hpp>
#include <mln/webgpu/renderer_backend.hpp>
/// Adapter responsible for bridging calls from mbgl to MLNMapView and Cocoa (WebGPU backend).
class MLNMapViewWebGPUImpl final : public MLNMapViewImpl,
public mln::webgpu::RendererBackend,
public mln::gfx::Renderable {
public:
MLNMapViewWebGPUImpl(MLNMapView*);
~MLNMapViewWebGPUImpl() override;
// Implementation of mln::gfx::RendererBackend
public:
mln::gfx::Renderable& getDefaultRenderable() override { return *this; }
// webgpu::RendererBackend overrides
void* getCurrentTextureView() override;
void* getDepthStencilView() override;
mln::Size getFramebufferSize() const override;
void presentSurface();
void markNeedsPresent();
// Implementation of MLNMapViewImpl
public:
mln::gfx::RendererBackend& getRendererBackend() override { return *this; }
void setOpaque(bool) override;
void display() override;
void setPresentsWithTransaction(bool) override;
void createView() override;
UIView* getView() override;
void deleteView() override;
UIImage* snapshot() override;
void layoutChanged() override;
MLNBackendResource* getObject() override;
private:
void activate() override;
void deactivate() override;
void createSurface();
void configureSurface(uint32_t width, uint32_t height);
void createDepthStencilTexture(uint32_t width, uint32_t height);
class Impl;
std::unique_ptr<Impl> impl;
};