Files
MapLibreParticleLab/src/mbgl/shaders/background.cpp
2018-01-09 15:02:49 -08:00

35 lines
654 B
C++

// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/background.hpp>
namespace mbgl {
namespace shaders {
const char* background::name = "background";
const char* background::vertexSource = R"MBGL_SHADER(
attribute vec2 a_pos;
uniform mat4 u_matrix;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
)MBGL_SHADER";
const char* background::fragmentSource = R"MBGL_SHADER(
uniform vec4 u_color;
uniform float u_opacity;
void main() {
gl_FragColor = u_color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
#endif
}
)MBGL_SHADER";
} // namespace shaders
} // namespace mbgl