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MapLibreParticleLab/include/mbgl/vulkan/drawable.hpp

74 lines
2.2 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/gfx/upload_pass.hpp>
#include <memory>
namespace mbgl {
namespace gfx {
class UploadPass;
class DepthMode;
class StencilMode;
} // namespace gfx
namespace vulkan {
class CommandEncoder;
class UploadPass;
class Drawable : public gfx::Drawable {
public:
Drawable(std::string name);
~Drawable() override;
void upload(gfx::UploadPass&);
void draw(PaintParameters&) const override;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setEnableColor(bool value) override;
void setColorMode(const gfx::ColorMode& value) override;
void setEnableDepth(bool value) override;
void setDepthType(gfx::DepthMaskType value) override;
void setDepthModeFor3D(const gfx::DepthMode& value);
void setStencilModeFor3D(const gfx::StencilMode& value);
void setLineWidth(int32_t value) override;
void setCullFaceMode(const gfx::CullFaceMode&) override;
void updateVertexAttributes(gfx::VertexAttributeArrayPtr,
std::size_t vertexCount,
gfx::DrawMode,
gfx::IndexVectorBasePtr,
const SegmentBase* segments,
std::size_t segmentCount) override;
void setTextures(const Textures& textures_) noexcept override;
void setTextures(Textures&& textures_) noexcept override;
void setTexture(gfx::Texture2DPtr texture, size_t id) override;
protected:
void setSharedBuffers(const gfx::VertexAttributeArray&, const gfx::AttributeBindingArray&);
void buildVulkanInputBindings();
bool bindAttributes(CommandEncoder&) const;
bool bindDescriptors(CommandEncoder&) const;
void uploadTextures(UploadPass&) const;
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace vulkan
} // namespace mbgl