because the shader uses the range [0.5 - gamma, 0.5 + gamma] gamma should be half the distance you want to blur, not the full distance. js: 35b42808922506a6039b8bfd3dc10098692c1268
because the shader uses the range [0.5 - gamma, 0.5 + gamma] gamma should be half the distance you want to blur, not the full distance. js: 35b42808922506a6039b8bfd3dc10098692c1268